Describes how a TileBrush paints tiles onto an output area.
public enum class TileMode
public enum TileMode
type TileMode =
Public Enum TileMode
|FlipX FlipX FlipX FlipX||1||
The same as Tile except that alternate columns of tiles are flipped horizontally. The base tile itself is not flipped.
|FlipXY FlipXY FlipXY FlipXY||3|
|FlipY FlipY FlipY FlipY||2||
The same as Tile except that alternate rows of tiles are flipped vertically. The base tile itself is not flipped.
|None None None None||0||
The base tile is drawn but not repeated. The remaining area is transparent
|Tile Tile Tile Tile||4||
The base tile is drawn and the remaining area is filled by repeating the base tile. The right edge of one tile meets the left edge of the next, and similarly for the bottom and top edges.
The following illustration shows the different tile modes.
Available tile modes for the TileMode enumeration
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