On Mouse Right Button Up(MouseButtonEventArgs) Method
Invoked when an unhandled MouseRightButtonUp routed event reaches an element in its route that is derived from this class. Implement this method to add class handling for this event.
protected: virtual void OnMouseRightButtonUp(System::Windows::Input::MouseButtonEventArgs ^ e);
protected virtual void OnMouseRightButtonUp (System.Windows.Input.MouseButtonEventArgs e);
abstract member OnMouseRightButtonUp : System.Windows.Input.MouseButtonEventArgs -> unit override this.OnMouseRightButtonUp : System.Windows.Input.MouseButtonEventArgs -> unit
Protected Overridable Sub OnMouseRightButtonUp (e As MouseButtonEventArgs)
The MouseButtonEventArgs that contains the event data. The event data reports that the right mouse button was released.
The MouseRightButtonUp event appears to travel a bubbling route but actually travels in an indirect way. Mouse.MouseUp is the underlying event that is bubble routed, and each UIElement along the event route uses identical handling to raise the direct routed event MouseRightButtonUp. Although you can mark the MouseRightButtonUp event as handled for purposes of this element, the handled state does not perpetuate to other elements along the event route. However, you might want to mark the event as handled in order to prevent general instance handlers (those that did not specify
handledEventsToo) from being invoked.
The default implementation for general mouse event handling in UIElement listens for Mouse.MouseUp and converts it to an appropriate local event. If you want to override this logic, you must create a derived class. In the static constructor of your derived class, register an alternative class handler for Mouse.MouseUp. You cannot change the mouse handling behavior of UIElement by overriding OnMouseRightButtonUp.