UIElement3D.TextInput Event

Definition

Occurs when this element gets text in a device-independent manner.

public:
 virtual event System::Windows::Input::TextCompositionEventHandler ^ TextInput;
public event System.Windows.Input.TextCompositionEventHandler TextInput;
member this.TextInput : System.Windows.Input.TextCompositionEventHandler 
Public Custom Event TextInput As TextCompositionEventHandler 

Implements

Remarks

The TextInput event allows a component or application to listen for text input in a device-independent manner. The keyboard is the primary means of TextInput, but speech, handwriting, and other input devices can also raise TextInput.

Because of key combinations - either in default keyboards or through input method editors - multiple key events might raise just one text input event.

This event creates an alias for the TextCompositionManager.TextInput attached event for this class, so that TextInput is part of the class members list when UIElement3D is inherited as a base element. Event handlers that are attached to the TextInput event are attached to the underlying TextCompositionManager.TextInput attached event and receive the same event data instance.

TextInput is introduced in the .NET Framework version 3.5. For more information, see Versions and Dependencies.

Routed Event Information

Identifier field TextInputEvent
Routing strategy Bubbling
Delegate TextCompositionEventHandler
  • The corresponding tunneling event is PreviewTextInput.

  • Override OnTextInput to implement class handling for this event in derived classes.

Applies to