UIFieldBehavior.MinimumRadius UIFieldBehavior.MinimumRadius Property


Objects closer than this distance are calculated as if they were at this minimum distance.

[get: Foundation.Export("minimumRadius", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
[set: Foundation.Export("setMinimumRadius:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
public virtual nfloat MinimumRadius { get; set; }
member this.MinimumRadius : nfloat with get, set

Property Value

The default value for this is a very small, non-zero value.


Developers may use this method to avoid, for instance, gravitational "slingshot" effects.

Applies to