Animation.WithConcurrent Animation.WithConcurrent Method

Definition

Overloads

WithConcurrent(Animation, Double, Double) WithConcurrent(Animation, Double, Double)

Adds animation to the children of this Animation object and sets the start and end times of animation to beginAt and finishAt, respectively.

WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double) WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double)

Creates a new Animation object with the specified callback, and adds it to the children of this Animation object.

WithConcurrent(Animation, Double, Double) WithConcurrent(Animation, Double, Double)

Adds animation to the children of this Animation object and sets the start and end times of animation to beginAt and finishAt, respectively.

public Xamarin.Forms.Animation WithConcurrent (Xamarin.Forms.Animation animation, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Xamarin.Forms.Animation * double * double -> Xamarin.Forms.Animation
Parameters
animation
Animation Animation

The animation to add.

beginAt
Double Double

The fraction into this animation at which the added child animation will begin animating.

finishAt
Double Double

The fraction into this animation at which the added child animation will stop animating.

Returns

WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double) WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double)

Creates a new Animation object with the specified callback, and adds it to the children of this Animation object.

public Xamarin.Forms.Animation WithConcurrent (Action<double> callback, double start = 0, double end = 1, Xamarin.Forms.Easing easing = null, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Action<double> * double * double * Xamarin.Forms.Easing * double * double -> Xamarin.Forms.Animation
Parameters
callback
Action<Double>

An action that is called with successive animation values.

start
Double Double

The fraction into the current animation at which to start the animation.

end
Double Double

The fraction into the current animation at which to end the animation.

easing
Easing Easing

The easing function to use to transision in, out, or in and out of the animation.

beginAt
Double Double

The fraction into this animation at which the added child animation will begin animating.

finishAt
Double Double

The fraction into this animation at which the added child animation will stop animating.

Returns

Applies to