Protobuf scalar data types

Protocol Buffer (Protobuf) supports a range of native scalar value types. The following table lists them all with their equivalent C# type:

Protobuf type C# type Notes
double double
float float
int32 int 1
int64 long 1
uint32 uint
uint64 ulong
sint32 int 1
sint64 long 1
fixed32 uint 2
fixed64 ulong 2
sfixed32 int 2
sfixed64 long 2
bool bool
string string 3
bytes ByteString 4


  1. The standard encoding for int32 and int64 is inefficient when you're working with signed values. If your field is likely to contain negative numbers, use sint32 or sint64 instead. These types map to the C# int and long types, respectively.
  2. The fixed fields always use the same number of bytes no matter what the value is. This behavior makes serialization and deserialization faster for larger values.
  3. Protobuf strings are UTF-8 (or 7-bit ASCII) encoded. The encoded length can't be greater than 232.
  4. The Protobuf runtime provides a ByteString type that maps easily to and from C# byte[] arrays.

Other .NET primitive types

Dates and times

The native scalar types don't provide for date and time values, equivalent to C#'s DateTimeOffset, DateTime, and TimeSpan. You can specify these types by using some of Google's "Well Known Types" extensions. These extensions provide code generation and runtime support for complex field types across the supported platforms.

The following table shows the date and time types:

C# type Protobuf well-known type
DateTimeOffset google.protobuf.Timestamp
DateTime google.protobuf.Timestamp
TimeSpan google.protobuf.Duration
syntax = "proto3"

import "google/protobuf/duration.proto";  
import "google/protobuf/timestamp.proto";

message Meeting {

    string subject = 1;
    google.protobuf.Timestamp time = 2;
    google.protobuf.Duration duration = 3;


The generated properties in the C# class aren't the .NET date and time types. The properties use the Timestamp and Duration classes in the Google.Protobuf.WellKnownTypes namespace. These classes provide methods for converting to and from DateTimeOffset, DateTime, and TimeSpan.

// Create Timestamp and Duration from .NET DateTimeOffset and TimeSpan
var meeting = new Meeting
    Time = Timestamp.FromDateTimeOffset(meetingTime), // also FromDateTime()
    Duration = Duration.FromTimeSpan(meetingLength)

// Convert Timestamp and Duration to .NET DateTimeOffset and TimeSpan
DateTimeOffset time = meeting.Time.ToDateTimeOffset();
TimeSpan? duration = meeting.Duration?.ToTimeSpan();


The Timestamp type works with UTC times. DateTimeOffset values always have an offset of zero, and the DateTime.Kind property is always DateTimeKind.Utc.


Protobuf doesn't directly support the Guid type, known as UUID on other platforms. There's no well-known type for it.

The best approach is to handle Guid values as a string field, by using the standard 8-4-4-4-12 hexadecimal format (for example, 45a9fda3-bd01-47a9-8460-c1cd7484b0b3). All languages and platforms can parse that format.

Don't use a bytes field for Guid values. Problems with endianness (Wikipedia definition) can result in erratic behavior when Protobuf is interacting with other platforms, such as Java.

Nullable types

The Protobuf code generation for C# uses the native types, such as int for int32. So the values are always included and can't be null.

For values that require explicit null, such as using int? in your C# code, Protobuf's "Well Known Types" include wrappers that are compiled to nullable C# types. To use them, import wrappers.proto into your .proto file, like this:

syntax = "proto3"

import "google/protobuf/wrappers.proto"

message Person {

    google.protobuf.Int32Value age = 5;


Protobuf will use the simple T? (for example, int?) for the generated message property.

The following table shows the complete list of wrapper types with their equivalent C# type:

C# type Well Known Type wrapper
double? google.protobuf.DoubleValue
float? google.protobuf.FloatValue
int? google.protobuf.Int32Value
long? google.protobuf.Int64Value
uint? google.protobuf.UInt32Value
ulong? google.protobuf.UInt64Value

The well-known types Timestamp and Duration are represented in .NET as classes. In C# 8 and beyond, you can use nullable reference types. But it's important to check for null on properties of those types when you're converting to DateTimeOffset or TimeSpan.


Protobuf doesn't natively support the .NET decimal type, just double and float. There's an ongoing discussion in the Protobuf project about the possibility of adding a standard Decimal type to the well-known types, with platform support for languages and frameworks that support it. Nothing has been implemented yet.

It's possible to create a message definition to represent the decimal type that would work for safe serialization between .NET clients and servers. But developers on other platforms would have to understand the format being used and implement their own handling for it.

Creating a custom decimal type for Protobuf

A simple implementation might be similar to the nonstandard Money type that some Google APIs use, without the currency field.

package CustomTypes;

// Example: 12345.6789 -> { units = 12345, nanos = 678900000 }
message DecimalValue {

    // Whole units part of the amount
    int64 units = 1;

    // Nano units of the amount (10^-9)
    // Must be same sign as units
    sfixed32 nanos = 2;

The nanos field represents values from 0.999_999_999 to -0.999_999_999. For example, the decimal value 1.5m would be represented as { units = 1, nanos = 500_000_000 }. This is why the nanos field in this example uses the sfixed32 type, which encodes more efficiently than int32 for larger values. If the units field is negative, the nanos field should also be negative.


There are multiple other algorithms for encoding decimal values as byte strings, but this message is easier to understand than any of them. The values are not affected by endianness on different platforms.

Conversion between this type and the BCL decimal type might be implemented in C# like this:

namespace CustomTypes
    public partial class DecimalValue
        private const decimal NanoFactor = 1_000_000_000;
        public DecimalValue(long units, int nanos)
            Units = units;
            Nanos = nanos;

        public long Units { get; }
        public int Nanos { get; }

        public static implicit operator decimal(CustomTypes.DecimalValue grpcDecimal)
            return grpcDecimal.Units + grpcDecimal.Nanos / NanoFactor;

        public static implicit operator CustomTypes.DecimalValue(decimal value)
            var units = decimal.ToInt64(value);
            var nanos = decimal.ToInt32((value - units) * NanoFactor);
            return new CustomTypes.DecimalValue(units, nanos);


Whenever you use custom message types like this, you must document them with comments in .proto. Other developers can then implement conversion to and from the equivalent type in their own language or framework.