Getting Started Tutorial
The topics contained in this section are intended to give you quick exposure to the Windows Communication Foundation (WCF) programming experience. They are designed to be completed in the order of the list at the bottom of this topic. Working through this tutorial gives you an introductory understanding of the steps required to create WCF service and client applications. A service exposes one or more endpoints, each of which exposes one or more service operations. The endpoint of a service specifies an address where the service can be found, a binding that contains the information that describes how a client must communicate with the service, and a contract that defines the functionality provided by the service to its clients.
After you work through the sequence of topics in this tutorial, you will have a running service, and a client that calls the service. The first three topics describe how to define a service contract, how to implement the service contract, and how to host the service. The service that is created is self-hosted within a console application. Services can also be hosted under Internet Information Services (IIS). For more information about how to do this, see How to: Host a WCF Service in IIS. The service is configured in code; however, services can also be configured within a configuration file. For more information about using a configuration file see Configuring Services Using Configuration Files.
The next three topics describe how to create a client proxy, configure the client application, and use the client proxy to call service operation exposed by the service. Services publish metadata that define the information a client application needs to communicate with the service. Visual Studio 2012 automates the process of accessing this metadata and uses it to construct and configure the client application for the service. If you are not using Visual Studio 2012, you can use the ServiceModel Metadata Utility Tool (Svcutil.exe) to construct and configure the client application for the service.
The topics in this section assume you are using Visual Studio as the development environment. If you are using another development environment, ignore the Visual Studio-specific instructions.
For more in-depth information about creating services and clients, see Basic WCF Programming.
In This Section
Describes how to create a WCF contract using a user-defined interface. The contract defines the functionality exposed by the service.
Describes how to implement a service contract. Once a contract is define, it must be implemented with a service class.
Describes how to configure an endpoint for the service in code and how to host the service in a console application. To become active, a service must be configured and hosted within a run-time environment. This environment creates the service and controls its context and lifetime.
Describes how to retrieve metadata used to create a WCF client proxy from a WCF service. This process uses the Add Service Reference functionality within Visual Studio.
Describes how to configure a WCF client Configuring the client requires specifying the endpoint that the client uses to access the service.
Describes how to use the WCF client proxy to invoke service operations.