To play an audio or video file, you use a VideoDrawing and a MediaPlayer. There are two ways to load and play media. The first is to use a MediaPlayer and a VideoDrawing by themselves, and the second way is to create your own MediaTimeline to use with the MediaPlayer and VideoDrawing.
When distributing media with your application, you cannot use a media file as a project resource, like you would an image. In your project file, you must instead set the media type to
Content and set
// // Create a VideoDrawing. // MediaPlayer player = new MediaPlayer(); player.Open(new Uri(@"sampleMedia\xbox.wmv", UriKind.Relative)); VideoDrawing aVideoDrawing = new VideoDrawing(); aVideoDrawing.Rect = new Rect(0, 0, 100, 100); aVideoDrawing.Player = player; // Play the video once. player.Play();
// // Create a VideoDrawing that repeats. // // Create a MediaTimeline. MediaTimeline mTimeline = new MediaTimeline(new Uri(@"sampleMedia\xbox.wmv", UriKind.Relative)); // Set the timeline to repeat. mTimeline.RepeatBehavior = RepeatBehavior.Forever; // Create a clock from the MediaTimeline. MediaClock mClock = mTimeline.CreateClock(); MediaPlayer repeatingVideoDrawingPlayer = new MediaPlayer(); repeatingVideoDrawingPlayer.Clock = mClock; VideoDrawing repeatingVideoDrawing = new VideoDrawing(); repeatingVideoDrawing.Rect = new Rect(150, 0, 100, 100); repeatingVideoDrawing.Player = repeatingVideoDrawingPlayer;
Note that, when you use a MediaTimeline, you use the interactive ClockController returned from the Controller property of the MediaClock to control media playback instead of the interactive methods of MediaPlayer.