Team Team Class

Definition

public class Team
Public Class Team
Inheritance
System.ObjectSystem.Object
TeamTeam

Fields

Ferrari Ferrari

public const int Ferrari = 4
Public Const Ferrari As Integer = 4

ForceIndia ForceIndia

public const int ForceIndia = 7
Public Const ForceIndia As Integer = 7

Hispania Hispania

public const int Hispania = 10
Public Const Hispania As Integer = 10

Lotus Lotus

public const int Lotus = 9
Public Const Lotus As Integer = 9

McLaren McLaren

public const int McLaren = 1
Public Const McLaren As Integer = 1

Mercedes Mercedes

public const int Mercedes = 2
Public Const Mercedes As Integer = 2

RedBull RedBull

public const int RedBull = 3
Public Const RedBull As Integer = 3

Renault Renault

public const int Renault = 6
Public Const Renault As Integer = 6

Sauber Sauber

public const int Sauber = 11
Public Const Sauber As Integer = 11

ToroRosso ToroRosso

public const int ToroRosso = 8
Public Const ToroRosso As Integer = 8

Virgin Virgin

public const int Virgin = 12
Public Const Virgin As Integer = 12

Williams Williams

public const int Williams = 5
Public Const Williams As Integer = 5

Properties

Chassis Chassis

public virtual Chassis Chassis { get; set; }
Public Overridable Property Chassis As Chassis

Constructor Constructor

public string Constructor { get; set; }
Public Property Constructor As String
Value
System.String System.String

ConstructorsChampionships ConstructorsChampionships

public int ConstructorsChampionships { get; set; }
Public Property ConstructorsChampionships As Integer
Value
System.Int32 System.Int32

Drivers Drivers

public virtual ICollection<Driver> Drivers { get; }
Public Overridable ReadOnly Property Drivers As ICollection(Of Driver)
Value
System.Collections.Generic.ICollection<Driver> System.Collections.Generic.ICollection(Of Driver)

DriversChampionships DriversChampionships

public int DriversChampionships { get; set; }
Public Property DriversChampionships As Integer
Value
System.Int32 System.Int32

Engine Engine

public virtual Engine Engine { get; set; }
Public Overridable Property Engine As Engine
Value
Engine Engine

FastestLaps FastestLaps

public int FastestLaps { get; set; }
Public Property FastestLaps As Integer
Value
System.Int32 System.Int32

Gearbox Gearbox

public virtual Gearbox Gearbox { get; set; }
Public Overridable Property Gearbox As Gearbox

GearboxId GearboxId

public int ? GearboxId { get; set; }
Public Property GearboxId As Integer?
Value
System.Nullable<System.Int32> System.Nullable(Of System.Int32)

Id Id

public int Id { get; set; }
Public Property Id As Integer
Value
System.Int32 System.Int32

Name Name

public string Name { get; set; }
Public Property Name As String
Value
System.String System.String

Poles Poles

public int Poles { get; set; }
Public Property Poles As Integer
Value
System.Int32 System.Int32

Principal Principal

public string Principal { get; set; }
Public Property Principal As String
Value
System.String System.String

Races Races

public int Races { get; set; }
Public Property Races As Integer
Value
System.Int32 System.Int32

Sponsors Sponsors

[NotMapped]
public virtual ICollection<Sponsor> Sponsors { get; }
<NotMapped>
Public Overridable ReadOnly Property Sponsors As ICollection(Of Sponsor)
Value
System.Collections.Generic.ICollection<Sponsor> System.Collections.Generic.ICollection(Of Sponsor)

Tire Tire

public string Tire { get; set; }
Public Property Tire As String
Value
System.String System.String

Victories Victories

public int Victories { get; set; }
Public Property Victories As Integer
Value
System.Int32 System.Int32

Methods

Equals(Object) Equals(Object)

Inherited from System.Object

Equals(Object, Object) Equals(Object, Object)

Inherited from System.Object

GetHashCode() GetHashCode()

Inherited from System.Object

GetType() GetType()

Inherited from System.Object

MemberwiseClone() MemberwiseClone()

Inherited from System.Object

ReferenceEquals(Object, Object) ReferenceEquals(Object, Object)

Inherited from System.Object

ToString() ToString()

Inherited from System.Object