Setting up an app or game at Partner Center, for Managed Partners

To add Xbox Live functionality to your app or game, start by setting up a product definition in Partner Center, by following the steps below.



  • Have a prototype of your app or game, such as a demo and screen captures.

1. Create the initial product definition at Partner Center

  1. Go to Partner Center. The Partner Center dashboard Home page appears.

  2. Navigate to Windows & Xbox > Overview. The "Overview" page appears.

  3. Click the Create a new... button, then select a product type, such as app, game, or game demo.

    The "Create a new..." menu

  4. The "Create your app by reserving a name" page appears:

    The "Create your app by reserving a name" page

    Or, the "Create your game by reserving a name" page appears:

    The "Create your game by reserving a name" page

  5. In the Name text box, enter the name of your game or app.

    If you want your product to include a reduced, demo version of your game, select the Create a game demo check box so that a checkmark appears.

    If you know your Product Group, click the Product Group drop-down list and then click your Product Group.

  6. Click the Reserve product name button. A "Setup" page appears, and initially the top of the page reads "Status: Incomplete":

    Figure: The "App setup" page:

    The "App setup" page

    Figure: The "Game setup" page:

    The "Game setup" page

  7. Select settings for your product. For example, in the Device family availability section, you can select the Xbox > Retail check box.

  8. At the bottom of the "Setup" page, click the Save draft button. The top of the page now reads "Status: Complete", and the Review and publish button becomes available.

  9. Click the Review and publish button. The "Review and publish" page appears.

    The "Review and publish" page

  10. In the Publish to drop-down list, select a sandbox. Sections are added to the page:

    The "Review and publish" page with sections

Follow the onscreen Partner Center setup steps for your product. Once your app or game reaches the Completed state, contact your Microsoft Representative to enable your game, as follows.

2. Contact your Microsoft Representative to Xbox Live-enable the app or game

  1. In Partner Center, select your app or game.

    The "Application overview" or "Game overview" page appears.

  2. Click App setup or Game setup. The "App setup" page or "Game setup" page appears.

  3. Toward the bottom of the page, click the Identity details link. The "Identity details" section expands:

    The "Identity details" section

  4. Copy the Store ID.

  5. Contact your Microsoft representative to ask them to add Xbox Live capability to your title. Include the store ID. For example:

    • Subject: Need to enable game for Xbox Live

    • Body: "Hi support, please enable Xbox Live compatibility for my Partner Center product. The store ID is [your game's store ID]."

Your Microsoft representative emails you telling you that your app or game has been enabled in Partner Center.

The initial setup of your app or game is now complete. Your game cannot be tested yet; you need to publish the game first. To do this, you take the identity information that was generated above, and push that information into the Xbox Live runtime system, as follows.

3. Publish the game

In Partner Center, with your game selected as in the above procedures, do the following.

  1. In the top right, click the Publish link.

    The "Publish gameplay settings" dialog box appears.

    The "Publish gameplay settings" dialog box

  2. Click the Confirm button.

    At the bottom of the dialog box, the message appears: "Publishing configuration..." and then "Publishing configuration finished successfully."


    Though the UI says "finished successfully", the Xbox Live servers can take as long as 30 minutes to replicate the new info.

  3. Click the Close button.

    The "Publish gameplay settings" dialog box closes, and the "Gameplay Setting" page remains displayed.

The SDK can now be used in an application to sign-in.

4. Update the MicrosoftGame.config file


To ensure successful sign-in, the MicrosoftGaming.config file needs to match what is in Partner Center exactly. The MicrosoftGame.config Editor provides a Store Association Wizard which will automatically pull down all of the various IDs (MSA App ID, Title ID, Store ID, etc.) from Partner Center on your behalf.

Within the Identity element of the MicrosoftGaming.config file, the value of the Name and Publisher attributes must match the Package/Identity/Name and Package/Identity/Publisher values shown in the Game setup page in Partner Center.

Also the values in the MSAAppID and TitleId elements much also exactly match the MSA App ID and Title ID (hexadecimal) values shown in Partner Center's Xbox services -> Xbox Settings page. MSA App Id can be either a GUID or hexadecimal value.

It is important to correctly set the following fields in MicrosoftGame.config:

Field Required? Description Product type Notes
MSAFullTrust Optional (PC Desktop only) Specifies if the Title is declared as "MSA Full Trust". Game This should not be used unless otherwise noted by your Account Manager.
MSAAppId Optional Specifies the Titles MSA App ID, which is used with Xbox Live Title ID (as follows) for identity with Xbox Live services. Game The MSAAppId is required if your MicrosoftGame.config specifies a TitleId, NoCodePCRoot or AdvancedUserModel element set to false.
TitleId Optional Specifies the Titles Xbox Live Title ID, used for identity with Xbox Live services. Game The TitleId is required if your MicrosoftGame.config specifies a MSAAppId, NoCodePCRoot or AdvancedUserModel element set to false.
RequiresXboxLive Optional Specifies if the title requires Xbox Live services via Gaming Runtime Services (GRTS). Game
<Game configVersion="1">
  <Identity Name="ExactName.InPartnerCenter" Publisher="CN=00000000-0000-0000-0000-000000000000" Version="" />


For more information on application management, such as the wdapp register command, see Title packaging, content updates, and streaming-installation testing.

For more information on running the game from the start menu and/or debugging, see MicrosoftGame.config Overview.