Player Data

Player information and game state is stored in the Cloud, so data is never lost. This allows a player to share across multiple devices and multiple games.

There are two models for storing player data:

  • Entity: Allows you to store data in objects and files across Players, Characters, and Groups.
  • UserData: Allows you to store name/value pair data for players.

It is recommended that all new Titles utilize Entity objects, as that will give the most flexibility and performance for your game.