Introduction
To fully achieve these learning objectives, educators must complete tasks outside of the one-hour module. In addition to the content within the module, educators explore Minecraft Education worlds as a learner and examine Minecraft Education lessons and supporting materials. Completing all these outside activities will take approximately six hours.
Learning objectives
- Explain how to use Minecraft Education to teach computer science.
- Describe the goals and progression of the curriculum and identify access points for learners at any grade band.
- Explain how to use block-based programming to introduce young learners to programming concepts.
- Identify the benefits of using block-based programming to introduce young learners to programming concepts.
- Describe the organization of teaching materials to enhance learning.
- Identify the resources and assessments available to enhance learner knowledge.
Resources
- Minecraft Education
- Lesson pages
- Computing with Minecraft: The Agency
- Computing with Minecraft: City Planner
- Computing with Minecraft: Parks and Recreation
- Computing with Minecraft: A Zoo
- Computing with Minecraft: Wind Power
- Coding FUNdamentals 1: Sea Turtle Assistance
- Coding FUNdamentals 1: Polar Bear Rescue
- Coding FUNdamentals 1: Gray Wolves
- Coding FUNdamentals 2: Ganymede & Saturn’s Ring
- Coding FUNdamentals 3: Running out of time: Dinosaur Run
- The Agency activity document
- The Sea Turtle activity document
- Unit review document
- Revisiting Biomes Performance Task
- Revisiting Planets Performance Task
- Coding Challenge Performance Task
- Computer science lesson planning document
- Teaching and learning framework review document