Pointer Lock (Mouse Lock)

Microsoft Edge (build 10532+) now supports the Pointer Lock API (previously called Mouse Lock) for access to raw mouse movement, locking the target of mouse events to a single element, eliminating limits of how far mouse movement can go in a single direction, and removing the cursor from view. Accessing mouse movement data enables the ignoring of boundaries resulting from screen edges where the cursor can't go beyond, providing proper control for first person or real time strategy games by locking the mouse to a specific HTML element. With the mouse locked, the pointer can be moved all around, and it will never leave the focus of the element, a requirement for many games and 3D model views.

Activating Pointer Lock

requestPointerLock method

The first step in activating the Pointer Lock API is to request that the pointer lock be locked to a target element using the requestPointerLock() method.


onpointerlockchange event

After the pointer lock request, the user must give permission, then, upon a successful request, a pointerlockchange event fires. An Event Listener must be added for pointerlockchange, which fires whenever a change in the pointer lock state occurs.

document.addEventListener('pointerlockchange', lockChangeAlert, false);

pointerLockElement property

Use the pointerLockElement property to retrieve the target element for mouse events under pointer lock state. Inside the pointerlockchange callback, a check must be performed to see whether the pointer has been locked or unlocked. Use document.pointerLockElement to check if it is equal to the element that pointer lock was requested for. If it is equal, the pointer successfully locked to the element, if not, the pointer was unlocked.

function lockChangeLog() {
  if(document.pointerLockElement === canvas) {
    console.log('The pointer is now locked');
    document.addEventListener("mousemove", mousemoveCallback, false);
  } else {
    console.log('The pointer is now unlocked');
    document.removeEventListener("mousemove", mousemoveCallback, false);

The lockChangeLog function above checks whether the pointerLockElement property is canvas. If so, a message is sent to the console that "The pointer is now locked" and an event listener is attached, using the mousemove event, to handle mouse movements with the mousemoveCallback function. If not, the message will read "The pointer is now unlocked" and the mousemove event listener is removed.

mousemove event

The mousemove event fires when the user moves the mouse over an object. The Pointer Lock API extends the normal MouseEvent interface with two movement attributes: movementX and movementY. When pointer lock is enabled clientX, clientY, screenX, and screenY remain constant. Inside the mousemove callback, mouse motion data can be extracted from the event's movementX and movementY fields.The movementX and movementY attributes are updated with the number of pixels the pointer would have moved since the last event was delivered. In other words, event.movementX = currentCursorPositionX - previousCursorPositionX; and event.movementY = currentCursorPositionY - previousCursorPositionY;.

exitPointerLock method

When the browser locks the pointer, a pop-up will let the user know that the pointer has been locked and can be canceled by pressing the 'Esc' key. Pressing the 'Esc' key activates exitPointerLock, exiting the document out of pointer lock state. Using the document.exitPointerLock() method also causes the pointerlockchange event to fire and the system mouse cursor to once again display.

pointerlockerror event

When there is an error caused by calling requestPointerLock or exitPointerLock, the pointerlockerror event is fired.

document.addEventListener('pointerlockerror', lockError, false);
function lockError(e) {
  alert("Pointer lock failed"); 

The Pointer Lock API can only lock one iframe at a time. To avoid errors when using pointer lock on multiple iframes, be sure to unlock the pointer before attempting to lock into a new iframe.

Pointer Lock CodePen Demo

In this demo, click on the canvas and your mouse will directly control the ball inside the canvas, not your mouse pointer. Press escape to return to the standard mouse state.

See this example by Microsoft Edge Docs on CodePen.

API Reference








Pointer Lock Demo on CodePen

How to Use Canvas to Create a Space Game

Using HTML5 canvas and JavaScript to move a vehicle in a game

Unleash the power of HTML 5 Canvas for gaming

About Mouse Capture


Pointer Lock API, W3C