HTML5 Audio

You can use the audio element to embed simple sound effects, background audio, or more sophisticated audio engines to your webpage without requiring script or add-on controls.

To do more complex processing and synthesizing of audio in web applications, check out the Web Audio API.

Adding an audio element

To add audio to your webpage, you can declare an audio element in your HTML, instantiate a new audio element in JavaScript, or embed an audio stream into your page.

The audio element is added directly to your HTML code, using the src property to specify the audio file to play and the controls attribute so that the built-in, player controls are used. If you use the browser's intrinsic player, no additional scripting is required.

<audio src="audio/sample.mp3" controls autoplay></audio>

Because not all browsers support the same audio formats, you can use the source element to specify several file formats to try. The following example shows three formats:

<!-- The browser will automatically choose the format it supports. -->
<audio controls="true">
   <source src="audio/sample.mp3" type="audio/mp3"> 
   <source src="audio/sample.ogg" type="audio/ogg"> 
   <source src="audio/sample.aac" type="audio/mp4"> 
   <!-- If no support at all. -->
   HTML5 audio not supported 

Instantiating a new audio element in JavaScript gives you more flexibility and better management of the network flow, as it defers the loading of the audio clip to a specific time during the application lifecycle.

var audio = document.createElement("audio");
if (audio != null && audio.canPlayType && audio.canPlayType("audio/mpeg"))
   audio.src = "audio/sample.mp3";;

Embedding an audio stream into your page (less recommended) consists of embedding the audio files as data-uri into the page, reducing the number of requests to the server.

<audio src="data:audio/mpeg,ID3%02%00%00%00%00%…" autoplay></audio>

Preloading audio

Once you have your audio element, you can choose the best preloading strategy. The audio element has a preload property with three possible values:

  • none: The document author does not expect the user to need the media resource, or the server wants to minimize unnecessary traffic.
  • metadata: The document author does not expect the user to need the resource. However, if the resource metadata (dimensions, first frame, track list, duration, and so on) is available, using a resource is preferred unless it impacts performance to do so.
  • auto: The document author gives the user access to media content, which includes the ability to download the entire resource.


When you set the src property of the audio element, the preload property will be set to auto.

Looping audio

Using the audio element, you can also loop a sound clip. You can do this using the loop property. This setting will loop your clip forever, or until the user or the application activates the pause() audio control.

<audio src="sample.mp3" autoplay loop></audio>

You can also loop an audio file by calling the play() method when the audio clip ends; doing so will allow you eventually to manage the delay between one loop and the other.

var audio = document.createElement("audio");
audio.src = "sample.mp3";
audio.addEventListener('ended', function () {
   // Wait 500 milliseconds before next loop
   setTimeout(function () {; }, 500);
}, false);; 

Fast-forwarding, rewinding, and restarting audio

The audio object in HTML5 provides methods, properties, and events that you can use to control playback from JavaScript. While an audio file is playing, the currentTime property tracks where the playback is in the audio clip. By changing the value of currentTime, you can skip forward, backward, or restart the playback.

Using a progress bar created with the canvas element, this example uses three functions to increment the value of currentTime (fast forward), decrement the value of currentTime (rewind), and set the value of currentTime to zero (restart).

See this example by Microsoft Edge Docs on CodePen.

Supported audio file formats

Below is a list of audio formats supported by Microsoft Edge.

Media file to serve Extension setting Mime type setting
Audio mp3 mp3 audio/mpeg
Audio mp4 m4a audio/mp4
Audio mp4 aac audio/mp4
Audio WebM webm audio/webm
Audio WAV wav audio/wav, audio/wave, audio/x-wave, audio/vnd.wave

WebM audio and video files can be supported by installing the WebM components from The WebM project.

Audio WAV support was introduced in Microsoft Edge.

To test other browser support of audio file formats, use the canPlayType method. This method returns probably, maybe, or an empty string depending on whether or not the client can play a given media resource type. The example below demonstrates how to use the canPlayType method.

function checkAudioCompat() {
   var myAudio = document.createElement('audio');
   var msg = document.getElementById("display");

   msg.innerHTML = "";

   if (myAudio.canPlayType) {
       // CanPlayType returns maybe, probably, or an empty string.
       var playMsg = myAudio.canPlayType('audio/mpeg');
       if ( "" != playMsg) {
           msg.innerHTML += "mp3 is " + playMsg + " supported";
   else {
       // Type is not supported               

Dolby Audio

Microsoft Edge includes support for the Dolby Audio format in HTML5 media, Media Source Extensions (MSE), and Encrypted Media Extensions (EME), providing rich, multi-channel audio support that works well with AVC/H.264 video and HLS and DASH streaming. You can feature detect support for Dolby Audio formats using canPlayType (HTML5 media) and isTypeSupported (MSE)/(EME) with the following strings:

Dolby Digital Plus (Enhanced AC-3): 'audio/mp4; codecs="ec-3"' Digital Plus (AC-3): 'audio/mp4; codecs="ac-3"'

For more info and usage guidance, see Announcing Dolby Audio for high performance audio in Microsoft Edge.

API Reference

HTML5 Audio and Video


Dolby Audio Experience