Entity Documentation - minecraft:exhaustion_values
minecraft:exhaustion_values
defines how much exhaustion each player action should take.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
attack | 0.1 | Decimal | Amount of exhaustion applied when attacking. |
damage | 0.1 | Decimal | Amount of exhaustion applied when taking damage. |
heal | 6 | Decimal | Amount of exhaustion applied when healed through food regeneration. |
jump | Decimal | Amount of exhaustion applied when jumping. | |
mine | 0.005 | Decimal | Amount of exhaustion applied when mining. |
sprint | 0.01 | Decimal | Amount of exhaustion applied when sprinting. |
sprint_jump | 0.2 | Decimal | Amount of exhaustion applied when sprint jumping. |
swim | 0.01 | Decimal | Amount of exhaustion applied when swimming. |
walk | 0 | Decimal | Amount of exhaustion applied when walking. |
Example
"minecraft:exhaustion_values": {
"heal": 3,
"jump": 0.2,
"sprint_jump": 0.8,
"mine": 0.025,
"attack": 0.3,
"damage": 0.1,
"walk": 0.01,
"sprint": 0.01,
"swim": 0.015
}
Vanilla entities examples
player
"minecraft:exhaustion_values": {
"heal": 6,
"jump": 0.05,
"sprint_jump": 0.2,
"mine": 0.005,
"attack": 0.1,
"damage": 0.1,
"walk": 0.0,
"sprint": 0.01,
"swim": 0.01
}
Vanilla entities using minecraft:exhaustion_values
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