The World Locking Tools for Unity is managed by the WorldLockingManager. There's only one WorldLockingManager in an application.
You can configure the manager by setting properties in the Unity editor's inspector or at runtime. See WorldLockingContext.
In addition to managing user options, the WorldLockingManager provides access to three interfaces:
- IAnchorManager - Build and maintain the network of spatial anchors used as input to the Frozen World engine, feeding them into the engine every frame.
- IFragmentManager - Maintain grouping of attachment points into fragments, effecting refit operations.
- IAttachmentPointManager - Creating, releasing, and moving attachment points.
- IAlignmentManager - Specifying alignment of World Locked Space with physical space.
These are described in detail in subsequent sections.
And in API reference: