3.1.5.13 DPSP_MSG_CREATEPLAYERVERIFY
When a DirectPlay client receives a DPSP_MSG_CREATEPLAYERVERIFY message (section 2.2.22), the recipient SHOULD respond as though it had received a DPSP_MSG_CREATEPLAYER message (section 2.2.21). The client SHOULD create the specified player if it was not already created.
However, in contrast to the usual response to a DPSP_MSG_CREATEPLAYER message, the recipient MUST NOT send any DPSP_MSG_CREATEPLAYERVERIFY messages. By not sending any DPSP_MSG_CREATEPLAYERVERIFY messages in response, a feedback loop is avoided.