This document uses the following terms:
28.4 bit FIX notation: A notation for representing the location of a point on a device surface to within one-sixteenth of a pixel. Each point coordinate is a 32-bit value, of which the 28 higher-order bits are the signed integral part and the 4 lower-order bits are the unsigned fractional part, in one-sixteenth units of distance. For example, the number 0x0000003C is a coordinate value of 3.75, because the fractional part is 12 sixteenths, or 0.75.
alpha transparency: An alpha value is a transparency value represented by a number between zero and one. Each pixel has an alpha value that represents its level of transparency, which is multiplied by the color values to get the final value. Each pixel has an alpha value that represents its level of transparency.
American National Standards Institute (ANSI) character set: A character set defined by a code page approved by the American National Standards Institute (ANSI). The term "ANSI" as used to signify Windows code pages is a historical reference and a misnomer that persists in the Windows community. The source of this misnomer stems from the fact that the Windows code page 1252 was originally based on an ANSI draft, which became International Organization for Standardization (ISO) Standard 8859-1 [ISO/IEC-8859-1]. In Windows, the ANSI character set can be any of the following code pages: 1252, 1250, 1251, 1253, 1254, 1255, 1256, 1257, 1258, 874, 932, 936, 949, or 950. For example, "ANSI application" is usually a reference to a non-Unicode or code-page-based application. Therefore, "ANSI character set" is often misused to refer to one of the character sets defined by a Windows code page that can be used as an active system code page; for example, character sets defined by code page 1252 or character sets defined by code page 950. Windows is now based on Unicode, so the use of ANSI character sets is strongly discouraged unless they are used to interoperate with legacy applications or legacy data.
anisotropic: Refers to the properties of an image, such as the scaling of logical units to device units, which are not the same regardless of the direction (x-axis versus y-axis) that is measured. Contrast with isotropic.
ASCII: The American Standard Code for Information Interchange (ASCII) is an 8-bit character-encoding scheme based on the English alphabet. ASCII codes represent text in computers, communications equipment, and other devices that work with text. ASCII refers to a single 8-bit ASCII character or an array of 8-bit ASCII characters with the high bit of each character set to zero.
baseline: The imaginary line to which the bottom of the lowercase "x" character in a font typeface is aligned.
Bezier curve: A type of curve, defined by a mathematical formula and a number of points greater than or equal to two, which is used in computer graphics and in the mathematical field of numeric analysis. A cubic Bezier curve is defined by four points: two endpoints and two control points. The curve does not pass through the control points, but the control points act like magnets, pulling the curve in certain directions and influencing the way the curve bends. With multiple Bezier curves, the endpoint of one is the starting point of the next.
bitmap: A collection of structures that contain a representation of a graphical image, a logical palette, dimensions and other information.
color matching: The conversion of a color, sent from its original color space, to its visually closest color in the destination color space. See also Image Color Management (ICM).
color plane: In bitmap graphics, all pixel information for a single color. See also color channel.
color profile: A file that contains information about how to convert colors in the color space and the color gamut of a specific device into a device-independent color space. A device-specific color profile is called a "device profile". For more information on using color and device profiles, see [MSDN-UDP].
color space: A mapping of color components to a multidimensional coordinate system. The number of dimensions is generally two, three, or four. For example, if colors are expressed as a combination of the three components red, green, and blue, a three-dimensional space is sufficient to describe all possible colors. If transparency is considered one of the components of an RGB color, four dimensions are appropriate.
color table: An array of data that maps pixel values into a color space.
colorfulness: A concept referring to the perceived intensity of a specific color, the difference between a color against gray.
coordinate space: A space based on Cartesian coordinates, which provides a means of specifying the location of each point in the space. A two-dimensional coordinate space requires two axes that are perpendicular and equal in length. Three two-dimensional coordinate spaces are generally used to describe an output surface: world, page, and device. To scale device-independent output for a particular physical device, a rectangular area in the world or page coordinate space is mapped into the device coordinate space using a transform
design vector: A set of specific values for the font axes of a multiple master font.
device context: A collection of properties and objects that defines a dynamic environment for processes on a device. For graphics output, properties include brush style, line style, text layout, foreground and background colors, and mapping mode; and objects include a brush, pen, font, palette, region, and transform matrix. Multiple device contexts can exist simultaneously, but a single device context specifies the environment for graphics output at a particular point in time.
device space: The output space for graphics transforms. It usually refers to the client area of an application window; however, it can also include the entire desktop, a complete window, or a page of printer or plotter paper. Physical device space dimensions vary according to the dimensions set by the display, printer, or plotter technology.
device-independent bitmap (DIB): A container for bitmapped graphics, which specifies characteristics of the bitmap such that it can be created using one application and loaded and displayed in another application, while retaining an identical appearance.
encapsulated PostScript (EPS): A file of PostScript raw data that describes the appearance of a single page. Although EPS data can describe text, graphics, and images; the primary purpose of an EPS file is to be encapsulated within another PostScript page definition.
enhanced metafile spool format (EMFSPOOL): A format that specifies a structure of enhanced metafile format (EMF) records used for defining application and device-independent printer spool files.
font axis: A property of font design that can assume a linear range of values. In general, a font has multiple axes. For example, a font may define an axis for weight, along which range the possible values for that property.
font hinting: The use of mathematical operations to manipulate the appearance of an outline font so that it lines up with a rasterized grid. At small resolutions, with or without anti-aliasing, hinting is critical for producing clear, legible text for human readers.
Graphics Device Interface, Extended (GDI+): A Windows API, supported on 32-bit and 64-bit versions of the operating system, that extends GDI to include support for Bezier curves, gradient brushes, image effects, and EMF+ metafiles.
Image Color Management (ICM): Technology that ensures that a color image, graphic, or text object is rendered as closely as possible to its original intent on any device despite differences in imaging technologies and color capabilities between devices.
inclusive-inclusive: When referring to the bounds of a rectangle that consist of two coordinates—one coordinate for one corner and the other coordinate for the opposite corner inclusive-inclusive means that the coordinates are part of the rectangle. If not inclusive-inclusive, the coordinates are not part of the rectangle and instead are one logical unit outside the bounds of the rectangle along both coordinate axes.
isotropic: Refers to the properties of an image, such as the scaling of logical units to device units, which are the same regardless of the direction (x-axis versus y-axis) that is measured. Contrast with anisotropic.
Joint Photographic Experts Group (JPEG): A raster graphics file format for displaying high-resolution color graphics. JPEG graphics apply a user-specified compression scheme that can significantly reduce the file sizes of photo-realistic color graphics. A higher level of compression results in lower quality, whereas a lower level of compression results in higher quality. JPEG-format files have a .jpg or .jpeg file name extension.
logical palette: A palette that defines colors as device-independent values. Unlike the system palette, which has predefined, device-specific color definitions, a logical palette contains color values that can be defined entirely by an application. A logical palette entry is mapped to the system palette entry in order for the custom colors to appear when the application is run.
mapping mode: The way in which logical (device-independent) coordinates are mapped to device space (device-specific) coordinates. It also specifies the orientation of the axes and size of the units used for drawing operations.
metafile: A sequence of record structures that store an image in an application-independent format. Metafile records contain drawing commands, object definitions, and configuration settings. When a metafile is processed, the stored image can be rendered on a display, output to a printer or plotter, stored in memory, or saved to a file or stream.
miter length: At the intersection of two lines, the distance from the intersection of the line walls on the inside of the line join to the intersection of the line walls on the outside of the line join. The miter length can be large when the angle between two lines is small. If the miter length of the join of an intersection exceeds a specified limit, the join can be beveled to keep it within the limit of the join of the intersection.
multiple master: A font technology that is a variation of the PostScript Type 1 font format. Because multiple master fonts are outline fonts, changing their size does not affect the quality of their output. Multiple master technology supports the creation of an unlimited number of custom variations of a font, called instances, as well as the emulation of typefaces that might not be present on the user's system.
OpenGL: A software API for graphics hardware that supports the rendering of multidimensional graphical objects. The Microsoft implementation of OpenGL for the Windows operating system provides industry-standard graphics software for creating high-quality still and animated three-dimensional color images. See [OPENGL] for further information.
OpenType: A Unicode-based font technology that is an extension to TrueType and Type 1 font technologies. OpenType allows PostScript and TrueType glyph definitions to reside in a common container format.
original equipment manufacturer (OEM) character set: A character encoding used where the mappings between characters is dependent upon the code page configured on the machine, typically by the manufacturer.
page space: A logical coordinate system used for graphics operations. It is determined by the mapping mode. Page space is defined with device-independent units, such as pixels.
palette: An array of values, each element of which contains the definition of a color. The color elements in a palette are often indexed so that clients can refer to the colors, each of which can occupy 24 bits or more, by a number that requires less storage space.
path: A graphics object that is a container for a series of line and curve segments, and regions in an image.
pitch: A property of a font that describes the horizontal density of characters in a font; that is, the number of characters that can fit in a given unit of space. When all the characters in a font have the same width, the font is called "fixed-pitch"; if characters can have various widths, the font is "variable-pitch". Times New Roman is a variable-pitch font; it is easy to see that the characters in the font have different widths. For example, the width of a lowercase "i" is visibly less than the width of an uppercase "W".
playback device context: The device context that defines the current graphics state during playback of the metafile. Although the data in a metafile can be device-independent, playback is always associated with an output device with specific properties, such as resolution, color support, and so on.
Portable Network Graphics (PNG): A bitmap graphics file format that uses lossless data compression and supports variable transparency of images (alpha channels) and control of image brightness on different computers (gamma correction). PNG-format files have a .png file name extension.
printer driver: The interface component between the operating system and the printer device. It is responsible for processing the application data into a page description language (PDL) that can be interpreted by the printer device.
rasterized font: A font produced with rasterization. Such fonts are not scalable; they define glyph bitmaps at specific sizes. Because of this, the appearance of rasterized fonts does not improve in proportion to the resolution of an output device. When magnified, the visual quality of a rasterized font decreases significantly compared to a vector font.
reflection transform: A transform that is used to create a mirror image of an object with respect to either the horizontal or vertical axis.
scaling transform: A transform that is used to stretch or compress an object horizontally or vertically.
shear transform: A transform that is used to shear or cut an object. There are two components of a shear transform: The first alters the vertical lines in an object, and the second alters the horizontal lines.
stereoscopic: The property of an image that gives the illusion of depth, as if the image were three-dimensional. The pixels that compose such an image can include a color plane that is designed to add that illusion.
stock object: A predefined graphics object. Stock objects are standard, commonly used objects, such as a black brush and pen. The set of predefined stock objects is specified in [MS-EMF] section 2.1.31. Stock objects are neither created nor deleted.
system palette: The palette that is actually in use to reproduce colors on a device such as a computer screen. A system palette has predefined, device-specific colors that are used by default, so that individual applications do not have to set them up.
transform: An algorithm that transforms the size, orientation, and shape of objects that are copied from one coordinate space into another. Although a transform affects an object as a whole, it is applied to each point, or to each line, in the object.
translation transform: A transform that is used to shift each point in an object vertically, horizontally, or both, by a specified amount.
TrueType: A scalable font technology that renders fonts for both the printer and the screen. Each TrueType font contains its own algorithms for converting printer outlines into screen bitmaps, which means both the outline and bitmap information is rasterized from the same font data. The lower-level language embedded within the TrueType font allows great flexibility in its design. Both TrueType and Type 1 font technologies are part of the OpenType format.
Type 1 font: A public, standard type format originally developed for use with PostScript printers. Type 1 fonts contain two components—the outline font, used for printing; and the bitmap font set, used for screen display.
typeface: The primary design of a set of printed characters such as Courier, Helvetica, and Times Roman. The terms typeface and font are sometimes used interchangeably. A font is the particular implementation and variation of the typeface such as normal, bold, or italics. The distinguishing characteristic of a typeface is often the presence or absence of serifs.
Unicode: A character encoding standard developed by the Unicode Consortium that represents almost all of the written languages of the world. The Unicode standard [UNICODE5.0.0/2007] provides three forms (UTF-8, UTF-16, and UTF-32) and seven schemes (UTF-8, UTF-16, UTF-16 BE, UTF-16 LE, UTF-32, UTF-32 LE, and UTF-32 BE).
UTF-16LE (Unicode Transformation Format, 16-bits, little-endian): The encoding scheme specified in [UNICODE5.0.0/2007] section 2.6 for encoding Unicode characters as a sequence of 16-bit codes, each encoded as two 8-bit bytes with the least-significant byte first.
vector font: A font that is defined with geometrical primitives such as points, lines, curves, and polygons, which are all based on mathematical equations instead of collections of discrete pixel settings. Vector fonts can be rendered in high quality at arbitrary sizes. Outline fonts are vector fonts. Contrast with rasterized fonts.
Windows Color System (WCS): Color management technology that ensures a color image, graphic, or text object is rendered as closely as possible to its original intent on any device, despite differences in imaging technologies and color capabilities between devices. WCS is a superset of ICM APIs and functionality and includes a variety of new functions that provide significant improvements in flexibility, transparency, predictability, and extensibility for vendors. Windows NT 3.1 operating system Windows NT 3.5 operating system, Windows NT 3.51 operating system, Windows 98 operating system, and Windows Millennium Edition operating system do not support WCS color management.
MAY, SHOULD, MUST, SHOULD NOT, MUST NOT: These terms (in all caps) are used as defined in [RFC2119]. All statements of optional behavior use either MAY, SHOULD, or SHOULD NOT.