2.2.4.2.1.5.1 RFX_PROGRESSIVE_CODEC_QUANT

The RFX_PROGRESSIVE_CODEC_QUANT structure specifies a progressive quantization table for compressing a tile.


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quality

yQuantValues

...

cbQuantValues

...

crQuantValues

...

quality (1 byte):  An 8-bit unsigned integer that specifies the quality associated with the progressive stage as a value between 0 (0x00) and 100 (0x64), where 100 (0x64) indicates that the tile will reach its final target quality. This value SHOULD be ignored by the decoder.

yQuantValues (5 bytes):  An RFX_COMPONENT_CODEC_QUANT (section 2.2.4.2.1.5.2) structure that contains the progressive quantization table for the Luma (Y) component.

cbQuantValues (5 bytes):  An RFX_COMPONENT_CODEC_QUANT structure that contains the progressive quantization table for the Chroma Blue (Cb) component.

crQuantValues (5 bytes):  An RFX_COMPONENT_CODEC_QUANT structure that contains the progressive quantization table for the Chroma Red (Cr) component.