2.2.4.17.18 Animation_SetDynamicVector3

The Animation_SetDynamicVector3 message creates a new DynamicAnimationState that is evaluated when the animation starts. It "fills-in" specific keyframe Vector3 values depending on current information.


0


1


2


3


4


5


6


7


8


9

1
0


1


2


3


4


5


6


7


8


9

2
0


1


2


3


4


5


6


7


8


9

3
0


1

_size

_msgid

_idObjectSubject

idxKeyframe

fMultiply

_size (4 bytes): An unsigned 32-bit integer. The total message size, in bytes.

_msgid (4 bytes): A signed 32-bit integer. The message ID that is unique to the specific target. The _msgid value is 0x00000011 for this message.

_idObjectSubject (4 bytes): An unsigned 32-bit integer. The ID of the target object.

idxKeyframe (4 bytes): A signed 32-bit integer. The index of the keyframe to modify.

fMultiply (4 bytes): An unsigned 32-bit integer. Indicates whether the values can be multiplied or added.