2.2.4.17.1 Animation_AddCompletionLink
The Animation_AddCompletionLink message arranges for an animation to be auto-played as the result of another animation completing normally. This message is useful for logically separate sequences that have to run into each other without the client application actively monitoring the playback. For example, the application can display a short "intro" animation that leads into a repeating animation.
|
|
|
|
|
|
|
|
|
|
1 |
|
|
|
|
|
|
|
|
|
2 |
|
|
|
|
|
|
|
|
|
3 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
_size |
|||||||||||||||||||||||||||||||
|
_msgid |
|||||||||||||||||||||||||||||||
|
_idObjectSubject |
|||||||||||||||||||||||||||||||
|
aniToPlayNext |
|||||||||||||||||||||||||||||||
_size (4 bytes): An unsigned 32-bit integer. The total message size, in bytes.
_msgid (4 bytes): A signed 32-bit integer. The message ID that is unique to the specific target. The _msgid value is 0x00000000 for this message.
_idObjectSubject (4 bytes): An unsigned 32-bit integer. The ID of the target object.
aniToPlayNext (4 bytes): An unsigned 32-bit integer. The ID of the animation to play next.