2.2.4.20.2 Sound_Play
The Sound_Play message starts sound playback. If the sound is already playing, playback is restarted. The object is locked while the sound is being played.
|
|
|
|
|
|
|
|
|
|
1 |
|
|
|
|
|
|
|
|
|
2 |
|
|
|
|
|
|
|
|
|
3 |
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
_size |
|||||||||||||||||||||||||||||||
|
_msgid |
|||||||||||||||||||||||||||||||
|
_idObjectSubject |
|||||||||||||||||||||||||||||||
_size (4 bytes): An unsigned 32-bit integer. The total message size, in bytes.
_msgid (4 bytes): A signed 32-bit integer. The message ID that is unique to the specific target. The _msgid value is 0x00000001 for this message.
_idObjectSubject (4 bytes): An unsigned 32-bit integer. The ID of the target object.