2.2.2.40 BEEPINPUT
The BEEPINPUT structure performs a beep in the session.
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typedef struct _BEEPINPUT { ULONG uType; } BEEPINPUT, *PBEEPINPUT;
uType: If the session ID is 0, this can be any of the values that can be passed to the standard MessageBeep function ([MSDN-MSGBeep]). If the session ID is not 0, a frequency and duration is chosen by the server to send as a beep to the session.