2.2.2.40 BEEPINPUT

The BEEPINPUT structure performs a beep in the session.

 typedef struct _BEEPINPUT {
   ULONG uType;
 } BEEPINPUT,
  *PBEEPINPUT;

uType: If the session ID is 0, this can be any of the values that can be passed to the standard MessageBeep function ([MSDN-MSGBeep]). If the session ID is not 0, a frequency and duration is chosen by the server to send as a beep to the session.