SimplificationMesh.CloneProgressiveMesh(MeshFlags,VertexFormats,Device,Int32,Single) Method (Microsoft.DirectX.Direct3D)
Clones a progressive mesh object.
Definition
Visual Basic Public Function CloneProgressiveMesh( _
ByVal options As MeshFlags, _
ByVal vertexFormat As VertexFormats, _
ByVal device As Device, _
ByRef vertexRemapOut As Integer, _
ByRef errorsByFace As Single _
) As ProgressiveMeshC# public ProgressiveMesh CloneProgressiveMesh(
MeshFlags options,
VertexFormats vertexFormat,
Device device,
out int vertexRemapOut,
out float errorsByFace
);C++ public:
ProgressiveMesh^ CloneProgressiveMesh(
MeshFlags options,
VertexFormats vertexFormat,
Device^ device,
[Out] int% vertexRemapOut,
[Out] float% errorsByFace
);JScript public function CloneProgressiveMesh(
options : MeshFlags,
vertexFormat : VertexFormats,
device : Device,
vertexRemapOut : int,
errorsByFace : float
) : ProgressiveMesh;
Parameters
options Microsoft.DirectX.Direct3D.MeshFlags
Mesh creation options, indicated by one or more MeshFlags flags (excepting the Simplify* and Optimize* flags).vertexFormat Microsoft.DirectX.Direct3D.VertexFormats
Vertex format of the mesh, indicated by one or more VertexFormats members.device Microsoft.DirectX.Direct3D.Device
The Device object associated with the mesh.vertexRemapOut System.Int32[]
Array that contains the index for each vertex.errorsByFace System.Single[]
Array that contains error values.
Return Value
Microsoft.DirectX.Direct3D.ProgressiveMesh
A ProgressiveMesh object that represents the cloned progressive mesh.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Attribute sort is not supported as an optimization technique.
Microsoft Direct3D could not allocate sufficient memory to complete the call.