Windows Media Player 11 SDK Skin Creation Guide
Skin Creation Guide
This guide is a series of detailed explanations of how to create different kinds of skins. For more general information on skins, see About Skins. For specific details about every attribute, method, and event used in skins, see the Skin Programming Reference. As you get more involved in the programming of your skin, you may want to read the part of this SDK covering the Windows Media Player Object Model.
In this guide, instructions for creating the art will be given for Adobe Photoshop 5.5, a popular art manipulation program. The specific instructions may be different if you have a similar art program such as Jasc Paint Shop Pro or Sonic Foundry Viscosity, but the concepts will be the same. Photoshop was chosen for two reasons: it is a popular art program for commercial artists, and it works with layers. As you will see in the tutorials, layers are very useful for skin creation.
This guide will cover the following tasks.
|Building Your First Skin||A walk-through of a simple skin that starts and stops Windows Media Player.|
|Adding a Playlist||How to use a simple playlist.|
|Choosing Files||How to pick files with an open file dialog box.|
|Adding Video||How to put a video window into your skin.|
|Adding Visualizations||How to add visualizations.|
|Adding a Slider||How to use a slider to track the progress of your media content ... and let the user change it!|
|Creating Custom Sliders||How to control the volume with a custom slider.|
|Other Skin Samples||See the samples section of the SDK.|