Gesture.Id Property

Gesture.Id Property

Gets the value of the application gesture.

Definition

Visual Basic .NET Public ReadOnly Property Id As ApplicationGesture
C# public ApplicationGesture Id { get; }
Managed C++ public: __property ApplicationGesture* get_Id();

Property Value

Microsoft.Ink.ApplicationGesture. The value of the application gesture.

This property is read-only. This property has no default value.

AllGestures0 Recognizes all application-specific gestures.
NoGesture61440 Recognizes no application-specific gestures.
Scratchout61441 Erases content. This gesture requires at least three strokes in a back-and-forth direction.
Triangle61442 Inserts input. The triangle must be drawn in a single stroke, without lifting the pen.
Square61443 Marks an action item. The square can be drawn in one or two strokes. In one stroke, draw the entire square without lifting the pen. In two strokes, draw three sides of the square and use another stroke to draw the remaining side. Do not use more than two strokes to draw the square.
Star61444 Marks an action item. The star must have exactly five points and be drawn in a single stroke without lifting the pen.
Check61445 Denotes a check-off. The upward stroke must be twice as long as the smaller downward stroke.
Curlicue61456 Cuts a word. Start the curlicue on the word you intend to cut.
DoubleCurlicue61457 Copies a word. Start the double-curlicue on the word you intend to copy.
Circle61472 Has no suggested semantic behavior or action. The circle must be drawn in a single stroke without lifting the pen.
DoubleCircle61473 Pastes a selection. The two circles must overlap each other and be drawn in a single stroke without lifting the pen.
SemiCircleLeft61480 Undoes an action. The semicircle must be drawn from left to right. The two ends of the semicircle should be as horizontally even as possible .
SemiCircleRight61481 Redoes an action. The semicircle must be drawn from right to left. The two ends of the semicircle should be as horizontally even as possible.
ChevronUp61488 Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point.
ChevronDown61489 Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point.
ChevronLeft61490 Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point.
ChevronRight61491 Has no suggested semantic behavior or action. Both sides of the chevron must be drawn as equal as possible. The angle must be sharp and end in a point.
ArrowUp61496 Has no suggested semantic behavior or action. The arrow can be drawn in single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow.
ArrowDown61497 Has no suggested semantic behavior or action. The arrow can be drawn in a single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow.
ArrowLeft61498 Has no suggested semantic behavior or action. The arrow can be drawn in a single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow.
ArrowRight61499 Has no suggested semantic behavior or action. The arrow can be drawn in a single stroke or in two strokes where one stroke is the line and the other is the arrow head. Do not use more than two strokes to draw the arrow.
Up61528 Has no suggested semantic behavior or action. This gesture must be drawn as a single fast flick in the upward direction.
Down61529 Has no suggested semantic behavior or action. This gesture must be drawn as a single fast flick in the downward direction.
Left61530 Specifies a backspace. This gesture must be drawn as a single fast flick to the left.
Right61531 Signifies a space. This gesture must be drawn as a single fast flick to the right.
UpDown61536 Undoes an action. This gesture must be drawn in a single stroke starting with the up stroke. The two strokes must be as close to each other as possible.
DownUp61537 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the down stroke. The two strokes must be as close to each other as possible.
LeftRight61538 Cuts a selection. This gesture must be drawn in a single stroke starting with the left stroke. The two strokes must be as close to each other as possible.
RightLeft61539 Copies a selection. This gesture must be drawn in a single stroke starting with the right stroke. The two strokes must be as close to each other as possible.
UpLeftLong61540 Decreases the indent. This gesture must be drawn in a single stroke starting with the up stroke. The left stroke must be about twice as long as the up stroke, and the two strokes must be at a right angle.
UpRightLong61541 Signifies pressing a TAB key. This gesture must be drawn in a single stroke starting with the up stroke. The right stroke must be about twice as long as the up stroke, and the two strokes must be at a right angle.
DownLeftLong61542 Signifies pressing an ENTER key. This gesture must be drawn in a single stroke starting with the down stroke. The left stroke is about twice as long as the up stroke, and the two strokes must be at a right angle.
DownRightLong61543 Signifies pressing the spacebar. This gesture must be drawn in a single stroke starting with the down stroke. The right stroke must be about twice as long as the up stroke, and the two strokes must be at a right angle.
UpLeft61544 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the up stroke. The two sides must be as equal in length as possible and at a right angle.
UpRight61545 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the up stroke. The two sides must be as equal in length as possible and at a right angle.
DownLeft61546 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the down stroke. The two sides must be as equal in length as possible and at a right angle.
DownRight61547 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the down stroke. The two sides must be as equal in length as possible and at a right angle.
LeftUp61548 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the left stroke. The two sides must be as equal in length as possible and at a right angle.
LeftDown61549 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the left stroke. The two sides are as equal in length as possible and at a right angle.
RightUp61550 Signifies an Input Method Editor (IME) convert. This gesture must be drawn in a single stroke starting with the right stroke. The two sides must be as equal in length as possible and at a right angle.
RightDown61551 Has no suggested semantic behavior or action. This gesture must be drawn in a single stroke starting with the right stroke. The two sides must be as equal in length as possible and at a right angle.
Exclamation61604 Has no suggested semantic behavior or action. The line must be drawn first and then the dot drawn quickly and as close to the line as possible.
Tap61680 Signifies a mouse click. For the least amount of slippage, the tap must be made quickly.
DoubleTap61681 Signifies a mouse double-click. The two taps must be made quickly to result in the least amount of slippage and the least duration between taps. In addition, the taps must be as close to each other as possible.

Remarks

Note: A Gesture object's identifier is constant over time, meaning that it never changes.

Because each application gesture exists as a value in the ApplicationGesture enumeration, that value serves as the ID of that gesture.

Examples

[C#]

This C# example reports gesture information in a status bar and draws a small circle around the location of the hot point of the gesture.

using System;
using System.Drawing;
using System.Windows.Forms;
using Microsoft.Ink;

public class CSGestureForm : System.Windows.Forms.Form
{
    private System.Windows.Forms.StatusBar theGestureStatusBar;
    private InkCollector theInkCollector;
    private Point theHotPoint;

    public CSGestureForm()
    {
        // Initialize the form with a status bar at the bottom.
        theGestureStatusBar = new System.Windows.Forms.StatusBar();
        SuspendLayout();
        theGestureStatusBar.Location = new System.Drawing.Point(0, 244);
        theGestureStatusBar.Size = new System.Drawing.Size(300, 22);
        theGestureStatusBar.Text = "";
        ClientSize = new System.Drawing.Size(300, 266);
        Controls.AddRange(new System.Windows.Forms.Control[] {this. theGestureStatusBar });
        Text = "Gesture Test Application";
        Paint += new System.Windows.Forms.PaintEventHandler(this.CSGestureForm_Paint);
        this.BackColor = Color.LightGray;
        ResumeLayout(false);

        // Give the hot spot an initial value.
        theHotPoint = new Point(-1, -1);

        // Initialize the InkCollector object.
        theInkCollector = new InkCollector(Handle);
        theInkCollector.CollectionMode = CollectionMode.GestureOnly;
        theInkCollector.SetGestureStatus(ApplicationGesture.Check, true);
        theInkCollector.Gesture += new InkCollectorGestureEventHandler(Gesture_Event);
        theInkCollector.Enabled = true;
    }

    static void Main()
    {
        Application.Run(new CSGestureForm());
    }

    private void Gesture_Event(object sender, InkCollectorGestureEventArgs e)
    {
        // Get information about the first gesture returned.
        Gesture theGesture = e.Gestures[0];
        // Save the hot point information for painting.
        theHotPoint = theGesture.HotPoint;
        // Write the gesture type and confidence on the status bar.
        theGestureStatusBar.Text = theGesture.Id +"  "+ theGesture.Confidence;
        Refresh();
    }

    private void CSGestureForm_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
    {
        Graphics g = e.Graphics;
        // Transform hotspot from HIMETRIC to window coordinates.
        theInkControl.Renderer.InkSpaceToPixel(g, ref theHotPoint);
        // Draw a little circle around the hot spot.
        g.DrawEllipse(Pens.Orange, theHotPoint.X-4, theHotPoint.Y-4, 9, 9);
        g.Dispose();
    }

        // Event handler for the form's closed event
        private void CSGestureForm_Closed(object sender, System.EventArgs e)
        {
            theInkCollector.Dispose();
            theInkCollector = null;
        }
}
                

[VB.NET]

This Microsoft® Visual Basic® .NET example reports gesture information in a status bar and draws a small circle around the location of the hot point of the gesture.

Imports System.Drawing
Imports Microsoft.Ink
Public Class Form1
    Inherits System.Windows.Forms.Form

#Region " Windows Form Designer generated code "
'This contains the default form code, plus a status bar, StatusBar1.
#End Region

    Dim theInkCollector As InkCollector
    Dim theHotPoint As System.Drawing.Point

    Private Sub Form1_Load(ByVal sender As System.Object, _
    ByVal e As System.EventArgs) Handles MyBase.Load
        theHotPoint = New Point(-1, -1)
        theInkCollector = New InkCollector(Handle)
        theInkCollector.CollectionMode = CollectionMode.GestureOnly
        theInkCollector.SetGestureStatus(ApplicationGesture.Check, True)
        AddHandler theInkCollector.Gesture, AddressOf Gesture_Event
        theInkCollector.Enabled = True
    End Sub

    Private Sub Gesture_Event( _
    ByVal sender As Object, _
    ByVal e As InkCollectorGestureEventArgs)
        'Get information about the first gesture returned.
        Dim theGesture As Gesture = e.Gestures(0)
        'Save the hot point information for painting.
        theHotPoint = theGesture.HotPoint
        'Write the gesture type and confidence on the status bar.
        StatusBar1.Text = theGesture.Id.ToString() & _
        "  " & theGesture.Confidence.ToString()
        Refresh()
    End Sub

    Private Sub Form1_Paint( _
    ByVal sender As Object, _
    ByVal e As System.Windows.Forms.PaintEventArgs) _
    Handles MyBase.Paint
        Dim g As Graphics = e.Graphics
        'Convert from ink to window coordinates and draw a circle.
        theInkCollector.Renderer.InkSpaceToPixel(g, theHotPoint)
        g.DrawEllipse(Pens.Red, theHotPoint.X - 4, theHotPoint.Y - 4, 9, 9)
    End Sub

    'Event handler for the form's closed event
    Private Sub Form1_Closed(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Closed
        theInkCollector.Dispose()
        Set theInkCollector = Nothing
    End Sub
End Class
                

See Also