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This method returns a pointer to a specified interface on an object to which a client currently holds an interface pointer. This method must call the IUnknown::AddRef method on the pointer it returns.
HRESULT QueryInterface( REFIID iid, void** ppvObject );
[in] Identifier of the interface being requested.
[out] Address of the pointer variable that receives the interface pointer requested in riid.
Upon successful return, *ppvObject contains the requested interface pointer to the object.
If the object does not support the interface specified in iid, *ppvObject is set to NULL.
S_OK indicates that the interface is supported. E_NOINTERFACE indicates that the interface is not supported.
The QueryInterface method gives a client access to other interfaces on an object.
For any one object, a specific query for the IUnknown interface on any of the object's interfaces must always return the same pointer value. This allows a client to determine whether two pointers point to the same component by calling QueryInterface on both and comparing the results.
It is specifically not the case that queries for interfaces (even the same interface through the same pointer) must return the same pointer value.
There are four Requirements for implementations of QueryInterface (In these cases, "must succeed" means "must succeed barring catastrophic failure."):
- The set of interfaces accessible on an object through IUnknown::QueryInterface must be static, not dynamic. This means that if a call to QueryInterface for a pointer to a specified interface succeeds the first time, it must succeed again, and if it fails the first time, it must fail on all subsequent queries.
- It must be symmetric — if a client holds a pointer to an interface on an object, and queries for that interface, the call must succeed.
- It must be reflexive — if a client holding a pointer to one interface queries successfully for another, a query through the obtained pointer for the first interface must succeed.
- It must be transitive if a client holding a pointer to one interface queries successfully for a second, and through that pointer queries successfully for a third interface, a query for the first interface through the pointer for the third interface must succeed.
To determine whether the platform supports this interface, see Determining Supported COM APIs.
|Windows Embedded CE||Windows CE 1.0 and later|
|Windows Mobile||Windows Mobile Version 5.0 and later|