Direct3D Mobile Interfaces

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

The implementations for the Microsoft® Direct3D® Mobile interfaces support most, but not all, of the conventions of the component object model (COM). For more information, see Direct3D Mobile and COM.

The following table shows the interfaces supported by Direct3D Mobile.

Interface Description

IDirect3DMobile

Used to manipulate the main Direct3D Mobile object and set up the Direct3D Mobile environment.

IDirect3DMobileBaseTexture

Used as a base interface for working with texture map objects.

IDirect3DMobileDevice

Used to manipulate the Direct3D Mobile Device object. This corresponds directly to interacting with the display driver.

IDirect3DMobileIndexBuffer

The primary interface for working with index buffers.

IDirect3DMobileResource

The base interface for working with resource objects such as texture maps, vertex buffers, and index buffers.

IDirect3DMobileSurface

Used to work with any object that has a height, width, pixel format, and a buffer associated with it, such as front and back buffers, the depth buffer, and individual texture map levels.

IDirect3DMobileSwapChain

Used to manipulate swap chains that are outside of the primary swap chain that is implicitly created when the Direct3D Mobile device is created.

IDirect3DMobileTexture

The primary interface for working with texture map objects in Direct3D Mobile.

IDirect3DMobileVertexBuffer

The primary interface for working with vertex buffers.

See Also

Other Resources

Direct3D Mobile Reference