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This is the primary interface for working with vertex buffers. It includes methods for locking and unlocking a vertex buffer. The IDirect3DMobileVertexBuffer interface is derived from IDirect3DMobileResource.
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileVertexBuffer interface by calling the IDirect3DMobileDevice::CreateVertexBuffer method.
|Windows Embedded CE||Windows CE 5.0 and later|
|Windows Mobile||Windows Mobile Version 5.0 and later|