D3D Vertices

Windows Mobile SupportedWindows Embedded CE Not Supported


This code sample is named tut02_vertices. It is the second in a series of tutorials on using Direct3D Mobile. It demonstrates how to render vertices, and introduces the concept of the vertex buffer — a Direct3D Mobile object used to store vertices.

Feature Area

Relevant APIs


To run the code sample

  1. Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:

    C:\Program Files\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials\tut02_vertices

    Microsoft Visual Studio 2005 launches and loads the solution.

  2. Build the solution (Ctrl+Shift+B).

  3. Deploy the solution (F5).


The tut02_vertices code sample is an extension of tut01_createdevice.

In this tutorial, you use vertices that are transformed (meaning they are already in 2D window coordinates) and lit (meaning you are not using Direct3D Mobile lighting, but are supplying your own colors).

Vertices can be defined with a custom structure and a custom FVF (Flexible Vertex Format).

Development Environments

Pocket PC SDK: Windows Mobile 6 Professional SDK 

Development Environment: Visual Studio 2005.

ActiveSync: Version 4.5.

See Also



Code Samples for Windows Mobile
D3D Create Device
D3D Matrices
D3D Dynamic Lighting
D3D Texture Mapping
D3D Fixed Point Data