Programming Techniques for Windows Mobile
Although Windows Mobile devices share much in common with "desktop" Windows, there are many situations that are unique to mobile devices, or that apply only to Windows Mobile. Further, sometimes it's difficult to discover the specific technologies that are required to complete a specific programming task. This section provides information and practical advice about writing applications for Windows Mobile devices.
In This Section
- Beginner's Guide to Windows Mobile Development
Beginners start here!
- Making use of Device-Specific Features
Using the features that define the phone and communication capabilities of a Windows Mobile device.
- Best Practices for Windows Mobile Application Compatibility
Helping ensure your application runs as expected on as many Windows Mobile devices as possible.
- Designing Applications for Windows Mobile Platforms
Guidelines and instructions regarding designing applications for Windows Mobile devices.
- Creating Applications that Utilize GPS
Using GPS to help your application determine the location of the Windows Mobile device.
- Developing with Managed Code
Using Visual C# and Visual Basic .NET, and working with Visual C++.
- Writing Games for Windows Mobile Devices
Information for game developers.
- Programming with Internet Explorer Mobile and AJAX
Adding Web 2.0 features to your applications.
- Utilizing Windows Mobile-specific Controls
Making use of the common controls available on Windows Mobile.
- The Mobile Client Software Factory
Developing enterprise-strength applications using Software Factories.
- Deployment, Setup, Security and You
Distributing your application.
- Writing Applications that Access Databases
Creating and accessing local and remote databases.
- Updating Applications to Windows Mobile 6.5
Making use of new Windows Mobile features.
- Working with Windows Media Player Mobile
Adding support for Windows Media Player Mobile to your application.
- Writing MFC and ATL Applications for Windows Mobile
Writing applications that make use of the MFC libraries.
- Device Drivers
Reference information for interacting with device drivers, which, in turn, interact with devices.