ID3DXFragmentLinker::GetFragment

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ID3DXFragmentLinker::GetFragment

Create a buffer containing a linker fragment. This can be used for saving the fragment to disk.

  HRESULT 
  GetFragment(
  D3DXHANDLE Name,
  LPD3DXBUFFER* ppBuffer
);

Parameters

  • Name
    [in] Unique identifier to the fragment name. See Handles (Direct3D 9).
  • ppBuffer
    [out] Returns a buffer containing a compiled shader fragment. See ID3DXBuffer.

Return Values

If the method succeeds, the return value is S_OK. If the arguments are invalid, the method will return D3DERR_INVALIDCALL. If the method fails, the return value can be E_OUTOFMEMORY.

Requirements

Header: Declared in D3DX9Shader.h.

Library: Use D3dx9.lib.