ID3DXFragmentLinker::LinkShader
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ID3DXFragmentLinker::LinkShader
Link a compiled shader at run time. This is a very lightweight operation.
HRESULT LinkShader( LPCSTR pProfile, DWORD Flags, CONST D3DXHANDLE * rgFragmentHandles, UINT cFragments, LPD3DXBUFFER* ppBuffer, LPD3DXBUFFER * ppErrorMsgs );
Parameters
- pProfile
[in] Pointer to a shader profile which determines the shader instruction set. See D3DXGetVertexShaderProfile or D3DXGetPixelShaderProfile for a list of the profiles available. - Flags
[in] Link options identified by various flags. The Direct3D 10 HLSL compiler is now the default. See D3DXSHADER Flags for details. - rgFragmentHandles
[in] An array of shader fragment handles. See Handles (Direct3D 9). - cFragments
[in] Number of fragments to be linked. - ppBuffer
[out] Pointer to a buffer that contains compiled shader code. See ID3DXBuffer. - ppErrorMsgs
[out, retval] Buffer containing at least the first compile error message that occurred. This includes effect compiler errors and high-level language compile errors. For more information about accessing the buffer, see ID3DXBuffer.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: E_FAIL, D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.
Requirements
Header: Declared in D3DX9Shader.h.
Library: Use D3dx9.lib.
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