ID3DXPMesh::GenerateVertexHistory
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NOTE: The ID3DXPMesh and ID3DXSPMesh interfaces are now obsolete and will be removed in a future release.
ID3DXPMesh::GenerateVertexHistory
Generates an immediate ancestor for each vertex when it is removed by a vertex split. Allows generation of a geomorph.
HRESULT GenerateVertexHistory( DWORD * pVertexHistory );
Parameters
- pVertexHistory
[in] Pointer to an array of parent vertices that were used to form the current vertex. Cannot be NULL.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
The vertex buffer must be equal to or greater than the maximum number of vertices in the progressive mesh.
Requirements
Header: Declared in D3DX9Mesh.h.
Library: Use D3dx9.lib.
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