Silverlight Overviews and How-to Topics
4 minutes to read
In this article
Microsoft Silverlight provides developers with a unified programming model for building rich Web user experiences that incorporate UI and media. The topics in this section describe Silverlight programming concepts and explain how to build Silverlight-based applications with graphics, audio, video, and animation.
Events Explains how to work with events, which notify the application of changes in Silverlight state and user input.
Mouse Support Explains how to respond to mouse actions, such as moving or clicking the mouse.
Keyboard Support Explains how to respond to keystroke actions.
Downloading Content on Demand Explains how to use the
Text and Fonts Overview Describes how you can create and format text, apply transforms, and download fonts for your Silverlight-based application.
Error Handling Describes the different ways in which you can provide error-handling support in your Silverlight-based application.
Error Messages Provides a series of error message tables associated with Silverlight error events.
URL Access Policy Provides a summary of Silverlight URL access policies for cross-domain access, cross-zone access, cookie access, and so on.
Accessibility Provides an overview of techniques to make your Silverlight-based applications more accessible.
Performance Tips Lists some tips for ensuring that your Silverlight-based applications run fast and smoothly.
How to: Create a Timer Describes how to use the
Storyboard object to make function calls at every frame or at a time interval of your choice, effectively providing the functionality of a timer. Working with Objects
Silverlight Object Models Describes how Silverlight scripting applications expose their functionality through a browser-based Document Object Model (DOM) and a Silverlight-specific object model.
Object Positioning Shows you how to control the position of objects (for example, shapes, text, and media) within your Silverlight-based application.
Referencing and Modifying Objects Explains how to access and modify objects in your Silverlight-based application at run time.
Constructing Objects at Run Time Describes how to create XAML objects dynamically, and then add them to the existing Silverlight object hierarchy. You can create a single Silverlight object, such as a
TextBlock, or an entire tree of Silverlight objects.
How to: Drag and Drop Objects Describes how to move objects around in a Silverlight-based application by using drag and drop.
How to: Crop an Object Describes how to crop an object by clipping out an area of the object display.
Working with XAML
XAML Syntax Describes the different ways to declare objects and set properties in XAML.
XAML Namescopes Discusses the concept of a namescope in XAML, and how namescope concepts are relevant to your usage of the
FindName, CreateFromXaml, and Name APIs.
Using Inline XAML Discusses how to specify the content for a Silverlight plug-in as inline XAML rather than as a URI to a self-contained XAML file.
Deployment and Customization
Shapes and Drawing Provides an overview of how to draw with
Shape objects. A Shape is a type of UIElement that enables you to draw a shape to the screen.
Imaging Provides an introduction to working with images.
Brushes Describes how to use Silverlight brush objects to paint with solid colors, linear gradients, radial gradients, and illustrations.
VideoBrush Describes how to use a
VideoBrush to paint an area with a video.
Geometries Describes how to use the Silverlight
Geometry object to define shapes, and compares Geometry objects with Shape elements.
Path Markup Syntax Describes the Extensible Application Markup Language (XAML) usage syntax for describing paths.
Transforms Describes how to use the 2-D transform classes to rotate, scale, move (translate), and skew objects.
Audio and Video