FragmentLinker.GatherFragmentsFromStream(Stream,Macro[],Include,ShaderFlags,String) Method (Microsoft.DirectX.Direct3D)
Assembles shader fragments and creates a new fragment linker object.
Definition
Visual Basic Public Shared Function GatherFragmentsFromStream( _
ByVal data As Stream, _
ByVal preprocessorDefines() As Macro, _
ByVal includeFile As Include, _
ByVal flags As ShaderFlags, _
ByRef compilationErrors As String _
) As GraphicsStreamC# public static GraphicsStream GatherFragmentsFromStream(
Streamdata,
Macro[] preprocessorDefines,
Include includeFile,
ShaderFlags flags,
out string compilationErrors
);C++ public:
static GraphicsStream^ GatherFragmentsFromStream(
Stream^ data,
array<Macro>^ preprocessorDefines,
Include^ includeFile,
ShaderFlags flags,
[Out] String^% compilationErrors
);JScript public static function GatherFragmentsFromStream(
data : Stream,
preprocessorDefines : Macro[],
includeFile : Include,
flags : ShaderFlags,
compilationErrors : String
) : GraphicsStream;
Parameters
data System.IO.Stream
A Streamobject that contains the shader fragments.
preprocessorDefines Microsoft.DirectX.Direct3D.Macro[]
Array of Macro objects that specify the preprocessor definitions to use.includeFile Microsoft.DirectX.Direct3D.Include
An Include object that provides access to include-file directives.flags Microsoft.DirectX.Direct3D.ShaderFlags
A ShaderFlags enumeration that specifies the shader compiler options to use.compilationErrors System.String
A Stringthat contains a listing of errors and warnings that were encountered during compilation.
Return Value
Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the created shader. This buffer contains the compiled shader code as well as any embedded debug and symbol table information.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
The data is invalid.
Microsoft Direct3D could not allocate sufficient memory to complete the call.
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