ShaderLoader.CompileShaderFromStream(Stream,String,Include,String,ShaderFlags) Method (Microsoft.DirectX.Direct3D)

Definition

Visual Basic Public Shared Function CompileShaderFromStream( _
    ByVal data As StreamLeave Site, _
    ByVal functionName As String, _
    ByVal includeFile As Include, _
    ByVal profile As String, _
    ByVal flags As ShaderFlags _
) As GraphicsStream
C# public static GraphicsStream CompileShaderFromStream(
    StreamLeave Site data,
    string functionName,
    Include includeFile,
    string profile,
    ShaderFlags flags
);
C++ public:
static GraphicsStreamCompileShaderFromStream(
    StreamLeave Sitedata,
    StringLeave SitefunctionName,
    IncludeincludeFile,
    StringLeave Siteprofile,
    ShaderFlags flags
);
JScript public static function CompileShaderFromStream(
    data : StreamLeave Site,
    functionName : String,
    includeFile : Include,
    profile : String,
    flags : ShaderFlags
) : GraphicsStream;

Parameters

data System.IO.Stream
A StreamLeave Site object that contains the shader code to compile.
functionName System.String
String that contains the name of the shader entry-point function where execution begins.
includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.
profile System.String
String containing the shader profile that determines the shader instruction set to use.
flags Microsoft.DirectX.Direct3D.ShaderFlags

Return Value

Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the compiled shader code.

Remarks

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.