ShaderLoader.FromString(String,Include,ShaderFlags,String) Method (Microsoft.DirectX.Direct3D)

Assembles a shader from a string.

Definition

Visual Basic Public Shared Function FromString( _
    ByVal sourceData As String, _
    ByVal includeFile As Include, _
    ByVal flags As ShaderFlags, _
    ByRef compilationErrors As String _
) As GraphicsStream
C# public static GraphicsStream FromString(
    string sourceData,
    Include includeFile,
    ShaderFlags flags,
    out string compilationErrors
);
C++ public:
static GraphicsStreamFromString(
    StringLeave SitesourceData,
    IncludeincludeFile,
    ShaderFlags flags,
    [Out] StringLeave Site^% compilationErrors
);
JScript public static function FromString(
    sourceData : String,
    includeFile : Include,
    flags : ShaderFlags,
    compilationErrors : String
) : GraphicsStream;

Parameters

sourceData System.String
String that contains the shader code to assemble.
includeFile Microsoft.DirectX.Direct3D.Include
Reference to an Include object that provides access to include-file directives.
flags Microsoft.DirectX.Direct3D.ShaderFlags
Value of the ShaderFlags enumeration that represents the shader compiler options to use.
compilationErrors System.String
String containing a listing of errors and warnings that were encountered during compilation. These are the same messages the debugger displays in debug mode.

Return Value

Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the assembled shader code, as well as any embedded debug and symbol table information.

Remarks

Exceptions

InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

InvalidDataException

The data is invalid.

OutOfMemoryExceptionLeave Site

Microsoft Direct3D could not allocate sufficient memory to complete the call.