CreateTextureFromFile Method (, String, Int32, Int32, Int32, , , )

Microsoft Robotics Studio

Create texture from file

Namespace: Microsoft.Robotics.Simulation.Engine
Assembly:  SimulationEngine (in SimulationEngine.dll)
Version: 1.5.507.0

Syntax

public Texture CreateTextureFromFile(
    GraphicsDevice device,
    string fileName,
    int width,
    int height,
    int mipLevels,
    ResourceUsage usage,
    SurfaceFormat format,
    ResourceManagementMode mode
)
'Declaration
Public Function CreateTextureFromFile ( _
    device As GraphicsDevice, _
    fileName As String, _
    width As Integer, _
    height As Integer, _
    mipLevels As Integer, _
    usage As ResourceUsage, _
    format As SurfaceFormat, _
    mode As ResourceManagementMode _
) As Texture
public:
Texture^ CreateTextureFromFile (
    GraphicsDevice^ device, 
    String^ fileName, 
    int width, 
    int height, 
    int mipLevels, 
    ResourceUsage usage, 
    SurfaceFormat format, 
    ResourceManagementMode mode
)

Parameters

  • device
    GraphicsDevice
  • usage
    ResourceUsage
  • format
    SurfaceFormat
  • mode
    ResourceManagementMode

Return Value

See Also

ResourceCache Class

Microsoft.Robotics.Simulation.Engine Namespace