Render Method (VisualEntity.RenderMode, MatrixTransforms, CameraEntity)
Microsoft Robotics Studio
Frame render
Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll)
Version: 1.5.507.0
Syntax
public override void Render(
VisualEntity.VisualEntity..::RenderMode renderMode,
MatrixTransforms transforms,
CameraEntity currentCamera
)
'Declaration
Public Overrides Sub Render ( _
renderMode As VisualEntity..::RenderMode, _
transforms As MatrixTransforms, _
currentCamera As CameraEntity _
)
public:
virtual void Render (
VisualEntity..::RenderMode renderMode,
MatrixTransforms^ transforms,
CameraEntity^ currentCamera
) override
Parameters
- renderMode
VisualEntity..::RenderMode
- transforms
MatrixTransforms
- currentCamera
CameraEntity
Remarks
The visual entity mesh pose supplied during construction will be used for an additional transform before rendering
See Also
ArmLinkEntity Class
Microsoft.Robotics.Simulation.Engine Namespace