Render Method (VisualEntity.RenderMode, MatrixTransforms, CameraEntity)

Microsoft Robotics Studio

Frame render

Namespace: Microsoft.Robotics.Simulation.Engine
Assembly:  SimulationEngine (in SimulationEngine.dll)
Version: 1.5.507.0

Syntax

public override void Render(
    VisualEntity.VisualEntity..::RenderMode renderMode,
    MatrixTransforms transforms,
    CameraEntity currentCamera
)
'Declaration
Public Overrides Sub Render ( _
    renderMode As VisualEntity..::RenderMode, _
    transforms As MatrixTransforms, _
    currentCamera As CameraEntity _
)
public:
virtual void Render (
    VisualEntity..::RenderMode renderMode, 
    MatrixTransforms^ transforms, 
    CameraEntity^ currentCamera
) override

Parameters

Remarks

The visual entity mesh pose supplied during construction will be used for an additional transform before rendering

See Also

ArmLinkEntity Class

Microsoft.Robotics.Simulation.Engine Namespace