IObjectNode.Selection Property

 

If defined, this Behavior chooses which object to output next, from the objects buffered in the node.

Namespace:   Microsoft.VisualStudio.Uml.Activities
Assembly:  Microsoft.VisualStudio.Uml.Interfaces (in Microsoft.VisualStudio.Uml.Interfaces.dll)

Syntax

IBehavior Selection { get; set; }
property IBehavior^ Selection {
    IBehavior^ get();
    void set(IBehavior^ value);
}
abstract Selection : IBehavior with get, set
Property Selection As IBehavior

Property Value

Type: Microsoft.VisualStudio.Uml.CommonBehaviors.IBehavior

See Also

IObjectNode Interface
Microsoft.VisualStudio.Uml.Activities Namespace

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