UI_ANIMATION_SECONDS_EVENTUALLY

Indicates that any predetermined time in the future will be acceptable.

UI_ANIMATION_SECONDS_EVENTUALLY

For a storyboard to be successfully scheduled, it must begin before its longest acceptable delay has elapsed. If the longest acceptable delay is UI_ANIMATION_SECONDS_EVENTUALLY, any finite delay will be sufficient.

Defined As

The following definition is taken from UIAnimation.idl.

typedef DOUBLE UI_ANIMATION_SECONDS;
const UI_ANIMATION_SECONDS UI_ANIMATION_SECONDS_EVENTUALLY = -1.0;

The following definition is taken from UIAnimation.h.

#define   UI_ANIMATION_SECONDS_EVENTUALLY ( -1 )

Used By

Requirements

Minimum supported client

Windows 7, Windows Vista and Platform Update for Windows Vista

Minimum supported server

None supported

Header

UIAnimation.h

IDL

UIAnimation.idl

 

 

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Build date: 4/7/2010