UI_ANIMATION_SECONDS_EVENTUALLY
Indicates that any predetermined time in the future will be acceptable.
UI_ANIMATION_SECONDS_EVENTUALLY
For a storyboard to be successfully scheduled, it must begin before its longest acceptable delay has elapsed. If the longest acceptable delay is UI_ANIMATION_SECONDS_EVENTUALLY, any finite delay will be sufficient.
Defined As
The following definition is taken from UIAnimation.idl.
typedef DOUBLE UI_ANIMATION_SECONDS;
const UI_ANIMATION_SECONDS UI_ANIMATION_SECONDS_EVENTUALLY = -1.0;
The following definition is taken from UIAnimation.h.
#define UI_ANIMATION_SECONDS_EVENTUALLY ( -1 )
Used By
- IUIAnimationManager::SetDefaultLongestAcceptableDelay
- IUIAnimationStoryboard::SetLongestAcceptableDelay.
Requirements
Minimum supported client |
Windows 7, Windows Vista and Platform Update for Windows Vista |
Minimum supported server |
None supported |
Header |
UIAnimation.h |
IDL |
UIAnimation.idl |
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Build date: 4/7/2010