CD3D12_HEAP_PROPERTIES::CD3D12_HEAP_PROPERTIES(const D3D11_TEXTURE1D_DESC&) method
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Instantiates a new instance of a CD3D12_HEAP_PROPERTIES structure that is initialized with the resource usage flags (D3D11_USAGE) and CPU access flags (D3D11_CPU_ACCESS_FLAG) of a Direct3D 11 1D texture descriptor (D3D11_TEXTURE1D_DESC).
Syntax
explicit CD3D12_HEAP_PROPERTIES(
[ref] const D3D11_TEXTURE1D_DESC &o
);
Parameters
o [ref]
Type: const D3D11_TEXTURE1D_DESCThe address of the Direct3D 11 1D texture descriptor (D3D11_TEXTURE1D_DESC) to create the CD3D12_HEAP_PROPERTIES instance from.
Return value
This method does not return a value.
Requirements
Header |
D3D12.h |