CD3D12_HEAP_PROPERTIES::CD3D12_HEAP_PROPERTIES(const D3D11_TEXTURE1D_DESC&) method

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Instantiates a new instance of a CD3D12_HEAP_PROPERTIES structure that is initialized with the resource usage flags (D3D11_USAGE) and CPU access flags (D3D11_CPU_ACCESS_FLAG) of a Direct3D 11 1D texture descriptor (D3D11_TEXTURE1D_DESC).

Syntax

explicit CD3D12_HEAP_PROPERTIES(
  [ref] const D3D11_TEXTURE1D_DESC &o
);

Parameters

Return value

This method does not return a value.

Requirements

Header

D3D12.h