D2D1_INK_RENDERING_HINT enumeration
[This documentation is preliminary and is subject to change.]
Specifies how the device context should treat rendering ink strokes, as part of a call to the ID2D1DeviceContext2::SetInkRenderingHint method.
Syntax
typedef enum D2D1_INK_RENDERING_HINT {
D2D1_INK_RENDERING_HINT_DEFAULT = 0,
D2D1_INK_RENDERING_HINT_LOW_LATENCY = 1,
D2D1_INK_RENDERING_HINT_HIGH_QUALITY = 2
} D2D1_INK_RENDERING_HINT;
Constants
D2D1_INK_RENDERING_HINT_DEFAULT
Prefer a rendering algorithm that balances speed and quality.D2D1_INK_RENDERING_HINT_LOW_LATENCY
Prefer a rendering algorithm that optimizes for speed.D2D1_INK_RENDERING_HINT_HIGH_QUALITY
Prefer a rendering algorithm that optimizes for quality.
Requirements
Header |
D2d1_3.h |