D2D1_INK_RENDERING_HINT enumeration

[This documentation is preliminary and is subject to change.]

Specifies how the device context should treat rendering ink strokes, as part of a call to the ID2D1DeviceContext2::SetInkRenderingHint method.

Syntax

typedef enum D2D1_INK_RENDERING_HINT { 
  D2D1_INK_RENDERING_HINT_DEFAULT       = 0,
  D2D1_INK_RENDERING_HINT_LOW_LATENCY   = 1,
  D2D1_INK_RENDERING_HINT_HIGH_QUALITY  = 2
} D2D1_INK_RENDERING_HINT;

Constants

  • D2D1_INK_RENDERING_HINT_DEFAULT
    Prefer a rendering algorithm that balances speed and quality.

  • D2D1_INK_RENDERING_HINT_LOW_LATENCY
    Prefer a rendering algorithm that optimizes for speed.

  • D2D1_INK_RENDERING_HINT_HIGH_QUALITY
    Prefer a rendering algorithm that optimizes for quality.

Requirements

Header

D2d1_3.h