ID3D12CommandList::SetGraphicsRootUnorderedAccessViewSingleUse method
[This documentation is preliminary and is subject to change.]
Sets a single-use unordered-access-view in the graphics root signature.
Syntax
void SetGraphicsRootUnorderedAccessViewSingleUse(
[in] UINT RootParameterIndex,
[in, optional] ID3D12Resource *pResource,
[in] const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc
);
Parameters
RootParameterIndex [in]
Type: UINTThe slot number for binding.
pResource [in, optional]
Type: ID3D12Resource*A pointer to the ID3D12Resource interface that represents the unordered-access-view resource to set.
pDesc [in]
Type: const D3D12_UNORDERED_ACCESS_VIEW_DESC*A pointer to a D3D12_UNORDERED_ACCESS_VIEW_DESC structure that describes the unordered-access-view to set in the root signature.
Return value
Returns nothing.
Requirements
Header |
D3D12.h |
Library |
D3D12.lib |
DLL |
D3D12.dll |