ID2D1Device::GetResourceUsage method
[This documentation is preliminary and is subject to change.]
Applies to: desktop apps | Metro style apps
Retrieves the current resource usage of all device contexts created logically from the Direct2D device.
Syntax
HRESULT GetResourceUsage(
[out] const D2D1_RESOURCE_USAGE *resourceUsage
);
Parameters
- resourceUsage [out]
When this method returns, contains a pointer to a D2D1_RESOURCE_USAGE structure.
Return value
If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The application can monitor the resource usage to see whether it is acceptable. If the resource usage grows too large, the application can use the ClearResources method on the device to delete the associated resources from the Direct2D context.
Requirements
Minimum supported client |
Windows 8 Consumer Preview |
Minimum supported server |
Windows Server 8 Beta |
Header |
D2d1.h |
Library |
D2d1.lib |
DLL |
D2d1.dll |
See also
Build date: 2/14/2012