The glClipPlane function specifies a plane against which all geometry is clipped.
void glClipPlane( GLenum plane, const GLdouble *equation);
The clipping plane that is being positioned. Symbolic names of the form GL_CLIP_PLANEi, where i is an integer between 0 and GL_MAX_CLIP_PLANES 1, are accepted.
The address of an array of four double-precision floating-point values. These values are interpreted as a plane equation.
Geometry is always clipped against the boundaries of a six-plane frustum in x, y, and z. The glClipPlane function allows the specification of additional planes, not necessarily perpendicular to the x- , y- , or z-axis, against which all geometry is clipped. Up to GL_MAX_CLIP_PLANES planes can be specified, where GL_MAX_CLIP_PLANES is at least six in all implementations. Because the resulting clipping region is the intersection of the defined half-spaces, it is always convex.
The glClipPlane function specifies a half-space using a four-component plane equation. When you call glClipPlane, equation is transformed by the inverse of the modelview matrix and stored in the resulting eye coordinates. Subsequent changes to the modelview matrix have no effect on the stored plane-equation components. If the dot product of the eye coordinates of a vertex with the stored plane equation components is positive or zero, the vertex is in with respect to that clipping plane. Otherwise, it is out.
By default, all clipping planes are defined as (0,0,0,0) in eye coordinates and are disabled.
It is always the case that GL_CLIP_PLANEi = GL_CLIP_PLANE0 + i.
The following functions retrieve information related to glClipPlane:
glIsEnabled with argument GL_CLIP_PLANEi
The following are the error codes generated and their conditions.
|GL_INVALID_ENUM||plane was not an accepted value.|
|GL_INVALID_OPERATION||glClipPlane was called between a call to glBegin and the corresponding call to glEnd.|
** Windows NT/2000:** Requires Windows NT 3.5 or later.
** Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
** Header:** Declared in Gl.h.
** Library:** Use Opengl32.lib.