glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv

These functions control the generation of texture coordinates.

void glTexGend(
  GLenum coord,  GLenum pname,  GLdouble param);void glTexGenf(  GLenum coord,  GLenum pname,  GLfloat param);void glTexGeni(  GLenum coord,  GLenum pname,  GLint param);

Parameters

  • coord
    A texture coordinate. Must be one of the following: GL_S, GL_T, GL_R, or GL_Q.
  • pname
    The symbolic name of the texture coordinategeneration function. Must be GL_TEXTURE_GEN_MODE.
  • param
    A single valuedtexture generation parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP.
void glTexGendv(
  GLenum coord,  GLenum pname,  const GLdouble *params);void glTexGenfv(  GLenum coord,  GLenum pname,  const GLfloat *params);void glTexGeniv(  GLenum coord,  GLenum pname,  const GLint *params);

Parameters

  • coord
    A texture coordinate. Must be one of the following: GL_S, GL_T, GL_R, or GL_Q.
  • pname
    The symbolic name of the texture-coordinate generation function or function parameters. Must be GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE.
  • params
    A pointer to an array of texture generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must contain a single symbolic constant, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.

Remarks

The glTexGen function selects a texture-coordinate generation function or supplies coefficients for one of the functions. The coord parameter names one of the (s,t,r,q) texture coordinates, and it must be one of these symbols: GL_S, GL_T, GL_R, or GL_Q. The pname parameter must be one of three symbolic constants: GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is GL_TEXTURE_GEN_MODE, then params chooses a mode, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. If pname is either GL_OBJECT_PLANE or GL_EYE_PLANE, params contains coefficients for the corresponding texture generation function.

If the texture generation function is GL_OBJECT_LINEAR, the function

is used, where g is the value computed for the coordinate named in coord; p1, p2, p3, and p4 are the four values supplied in params; and xo, yo, zo, and wo are the object coordinates of the vertex. This function can be used to texture-map terrain using sea level as a reference plane (defined by p1, p2, p3, and p4). The altitude of a terrain vertex is computed by the GL_OBJECT_LINEAR coordinate generation function as its distance from sea level; that altitude is used to index the texture image to map white snow onto peaks and green grass onto foothills, for example.

If the texture generation function is GL_EYE_LINEAR, the function

is used, where

and xe, ye, ze, and we are the eye coordinates of the vertex, p1, p2, p3, and p4 are the values supplied in params, and M is the modelview matrix when glTexGen is invoked. If M is poorly conditioned or singular, texture coordinates generated by the resulting function may be inaccurate or undefined.

Note that the values in params define a reference plane in eye coordinates. The modelview matrix that is applied to them may not be the same one in effect when the polygon vertices are transformed. This function establishes a field of texture coordinates that can produce dynamic contour lines on moving objects.

If pname is GL_SPHERE_MAP and coord is either GL_S or GL_T, s and t texture coordinates are generated as follows. Let u be the unit vector pointing from the origin to the polygon vertex (in eye coordinates). Let nยด be the current normal, after transformation to eye coordinates. Let f = (fx ( ) fy ( ) fz)T be the reflection vector such that

Finally, let

Then the values assigned to the i and t texture coordinates are

A texture-coordinate generation function is enabled or disabled using glEnable or glDisable with one of the symbolic texture-coordinate names (GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or GL_TEXTURE_GEN_Q) as the argument. When enabled, the specified texture coordinate is computed according to the generating function associated with that coordinate. When disabled, subsequent vertices take the specified texture coordinate from the current set of texture coordinates. Initially, all texture generation functions are set to GL_EYE_LINEAR and are disabled. Both s plane equations are (1,0,0,0); both t plane equations are (0,1,0,0); and all r and q plane equations are (0,0,0,0).

The following functions retrieve information related to glTexGen:

glGetTexGen

glIsEnabled with argument GL_TEXTURE_GEN_S

glIsEnabled with argument GL_TEXTURE_GEN_T

glIsEnabled with argument GL_TEXTURE_GEN_R

glIsEnabled with argument GL_TEXTURE_GEN_Q

Error Codes

The following are the error codes generated and their conditions.

Error code Condition
GL_INVALID_ENUM coord or pname was not an accepted defined value, or when pname was GL_TEXTURE_GEN_MODE and params was not an accepted defined value.
GL_INVALID_ENUM pname was GL_TEXTURE_GEN_MODE, params was GL_SPHERE_MAP, and coord was either GL_R or GL_Q.
GL_INVALID_OPERATION glTexGen was called between a call to glBegin and the corresponding call to glEnd.

Requirements

**  Windows NT/2000:** Requires Windows NT 3.5 or later.
**  Windows 95/98:** Requires Windows 95 or later. Available as a redistributable for Windows 95.
**  Header:** Declared in Gl.h.
**  Library:** Use Opengl32.lib.

See Also

glBegin, glEnd, glCopyPixels, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glGetTexGen, glIsEnabled, glTexEnv, glTexImage1D, glTexImage2D, glTexParameter, glTexSubImage1D, glTexSubImage2D