The IAudioInputSelector interface provides access to a hardware multiplexer control (input selector). The client obtains a reference to the IAudioInputSelector interface of a subunit by calling the IPart::Activate method with parameter refiid set to REFIID IID_IAudioInputSelector. The call to IPart::Activate succeeds only if the subunit supports the IAudioInputSelector interface. Only a subunit object that represents a hardware input selector will support this interface.
Each input of an input selector is identified by the local ID of the part (a connector or subunit of a device topology) that has a direct link to the input. A local ID is a number that uniquely identifies a part among all the parts in a device topology.
Most Windows audio adapter drivers support the Windows Driver Model (WDM) and use kernel-streaming (KS) properties to represent the hardware control parameters in subunits (referred to as KS nodes). The IAudioInputSelector interface provides convenient access to the KSPROPERTY_AUDIO_MUX_SOURCE property of a subunit that has a subtype GUID value of KSNODETYPE_MUX. To obtain the subtype GUID of a subunit, call the IPart::GetSubType method. For more information about KS properties and KS node types, see the Windows DDK documentation.
For a code example that uses the IAudioInputSelector interface, see the implementation of the SelectCaptureDevice function in Device Topologies.
IAudioInputSelector inherits from the IUnknown interface. In addition to the methods inherited from IUnknown, IAudioInputSelector supports the following methods.
|GetSelection||Gets the local ID of the part that is connected to the selector input that is currently selected.|
|SetSelection||Selects one of the inputs of the input selector.|
Client: Windows Vista
Header: Include Devicetopology.h.