IWMSPublishingPointCurrentCounters.ConnectedPlayers (C#)
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IWMSPublishingPointCurrentCounters.ConnectedPlayers (C#)
The ConnectedPlayers property retrieves the total number of players connected directly to the publishing point.
Syntax
int = IWMSPublishingPointCurrentCounters.ConnectedPlayers;
Property Value
int containing the total number of connected players.
Remarks
This property is read-only. This count of players represents each client's session, not its physical connection to the server. When a client is disconnected from the server unexpectedly, the client will attempt to reconnect to the server. When this occurs, the server will not decrement this counter until a player's session times out.
Example Code
using Microsoft.WindowsMediaServices.Interop;
using System.Runtime.InteropServices;
// Declare variables.
WMSServer Server;
IWMSPublishingPoints PubPoints;
IWMSPublishingPoint PubPoint;
IWMSPublishingPointCurrentCounters CurrentCounters;
int iValue;
try {
// Create a new WMSServer object.
Server = new WMSServerClass();
// Retrieve the IWMSPublishingPoints object.
PubPoints = Server.PublishingPoints;
// Retrieve information about each publishing point.
for (int i = 0; i < PubPoints.Count; i++)
{
PubPoint = PubPoints[i];
// Retrieve a pointer to a list of current statistics
// for the publishing point.
CurrentCounters = PubPoint.CurrentCounters;
// Retrieve the current number of connected players.
iValue = CurrentCounters.ConnectedPlayers;
}
}
catch (COMException comExc) {
// TODO: Handle COM exceptions.
}
catch (Exception e) {
// TODO: Handle exceptions.
}
Requirements
Reference: Add a reference to Microsoft.WindowsMediaServices.
Namespace: Microsoft.WindowsMediaServices.Interop.
Assembly: Microsoft.WindowsMediaServices.dll.
Library: WMSServerTypeLib.dll.
Platform: Windows ServerĀ 2003 family, Windows ServerĀ 2008 family.
See Also
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